Library Catalog

Hot Tubs and Pac-Man : Gender and the Early Video Game Industry in the United States (1950s–1980s) /

McDivitt, Anne Ladyem

Hot Tubs and Pac-Man : Gender and the Early Video Game Industry in the United States (1950s–1980s) / Anne Ladyem McDivitt. - 1 online resource (XII, 136 p.) - Video Games and the Humanities , 1 2700-0400 ; .

Frontmatter -- Acknowledgements -- Contents -- List of Tables and Figures -- Introduction -- “Just Way Too Many Guys Crammed Into One Place” -- “What Can You Expect from a Guy in Charge of Joysticks?” -- “A Gentler Touch to the World of Video Games” -- Atari Generation -- “Are you Man Enough to Run with Us?” -- References -- Index

restricted access http://purl.org/coar/access_right/c_16ec

This work looks at the gendered nature of the US video gaming industry. Although there were attempts to incorporate women into development roles and market towards them as players, the creation of video games and the industry began in a world strongly gendered male. The early 1980s saw a blip of hope that the counter-cultural industry focused on fun would begin to include women, but after the video game industry crash, this free-wheeling freedom of the industry ended along with the beginnings of the inclusion of women. Many of the threads that began in the early years continued or have parallels with the modern video game industry. The industry continues to struggle with gender relations in the workplace and with the strongly gendered male demographic that the industry perceives as its main market.




Mode of access: Internet via World Wide Web.


In English.

9783110664461 9783110668674 9783110668575

10.1515/9783110668575 doi


Video games industry--History--20th century.
Women video game designers--History--20th century.
Women video gamers--History--20th century.
Geschlechterforschung.
Pac Men.
Vereinigte Staaten von Amerika.
Videospiele.
HISTORY / Study & Teaching.

Gender studies. Pac Men. United States of America. Video games.

HD9993.E452 / M33 2020

338.4/77948082