Gamer Theory / McKenzie Wark.
Material type:
TextPublisher: Cambridge, MA : Harvard University Press, [2009]Copyright date: ©2007Description: 1 online resource (240 p.)Content type: - 9780674025196
- 9780674044838
- 306.487
- GV1469.17.S63 -- W37 2007eb
- online - DeGruyter
- Issued also in print.
| Item type | Current library | Call number | URL | Status | Notes | Barcode | |
|---|---|---|---|---|---|---|---|
eBook
|
Biblioteca "Angelicum" Pont. Univ. S.Tommaso d'Aquino Nuvola online | online - DeGruyter (Browse shelf(Opens below)) | Online access | Not for loan (Accesso limitato) | Accesso per gli utenti autorizzati / Access for authorized users | (dgr)9780674044838 |
Frontmatter -- Acknowledgments -- CONTENTS -- Agony (on The Cave) -- Allegory (on The Sims) -- America (on Civilization III) -- Analog (on Katamari Damacy) -- Atopia (on Vice City) -- Battle (on Rez) -- Boredom (on State of Emergency) -- Complex (on Deus Ex) -- Conclusions (on Sim Earth) -- Cuts (Endnotes) -- Directory (Index)
restricted access online access with authorization star
http://purl.org/coar/access_right/c_16ec
Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society.
Issued also in print.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 30. Aug 2021)

