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Gamer Theory / McKenzie Wark.

By: Material type: TextTextPublisher: Cambridge, MA : Harvard University Press, [2009]Copyright date: ©2007Description: 1 online resource (240 p.)Content type:
Media type:
Carrier type:
ISBN:
  • 9780674025196
  • 9780674044838
Subject(s): DDC classification:
  • 306.487
LOC classification:
  • GV1469.17.S63 -- W37 2007eb
Other classification:
  • online - DeGruyter
Online resources: Available additional physical forms:
  • Issued also in print.
Contents:
Frontmatter -- Acknowledgments -- CONTENTS -- Agony (on The Cave) -- Allegory (on The Sims) -- America (on Civilization III) -- Analog (on Katamari Damacy) -- Atopia (on Vice City) -- Battle (on Rez) -- Boredom (on State of Emergency) -- Complex (on Deus Ex) -- Conclusions (on Sim Earth) -- Cuts (Endnotes) -- Directory (Index)
Summary: Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society.
Holdings
Item type Current library Call number URL Status Notes Barcode
eBook eBook Biblioteca "Angelicum" Pont. Univ. S.Tommaso d'Aquino Nuvola online online - DeGruyter (Browse shelf(Opens below)) Online access Not for loan (Accesso limitato) Accesso per gli utenti autorizzati / Access for authorized users (dgr)9780674044838

Frontmatter -- Acknowledgments -- CONTENTS -- Agony (on The Cave) -- Allegory (on The Sims) -- America (on Civilization III) -- Analog (on Katamari Damacy) -- Atopia (on Vice City) -- Battle (on Rez) -- Boredom (on State of Emergency) -- Complex (on Deus Ex) -- Conclusions (on Sim Earth) -- Cuts (Endnotes) -- Directory (Index)

restricted access online access with authorization star

http://purl.org/coar/access_right/c_16ec

Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society.

Issued also in print.

Mode of access: Internet via World Wide Web.

In English.

Description based on online resource; title from PDF title page (publisher's Web site, viewed 30. Aug 2021)