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Watch Me Play : Twitch and the Rise of Game Live Streaming / T. L. Taylor.

By: Material type: TextTextSeries: Princeton Studies in Culture and Technology ; 24Publisher: Princeton, NJ : Princeton University Press, [2018]Copyright date: ©2019Description: 1 online resource (328 p.)Content type:
Media type:
Carrier type:
ISBN:
  • 9780691165967
  • 9780691184975
Subject(s): DDC classification:
  • 794.8 23
Other classification:
  • online - DeGruyter
Online resources:
Contents:
Frontmatter -- CONTENTS -- ACKNOWLEDGMENTS -- 1. Broadcasting Ourselves -- 2. Networked Broadcasting -- 3. Home Studios. Transforming private play into public entertainment -- 4. Esports Broadcasting. Ditching the TV dream -- 5. Regulating the Networked Broadcasting Frontier -- 6. Live Streaming as Media -- NOTES -- BIBLIOGRAPHY -- INDEX -- A NOTE ON THE TYPE
Summary: A look at the revolution in game live streaming and esports broadcastingEvery day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive entertainment, big esports events featuring digital game competitors live stream globally, and audiences can interact with broadcasters—and each other—through chat in real time. What are the ramifications of this exploding online industry? Taking readers inside home studios and backstage at large esports events, Watch Me Play investigates the rise of game live streaming and how it is poised to alter how we understand media and audiences. Through extensive interviews and immersion in this gaming scene, T. L. Taylor delves into the inner workings of the live streaming platform Twitch. From branding to business practices, she shows the pleasures and work involved in this broadcasting activity, as well as the management and governance of game live streaming and its hosting communities. At a time when gaming is being reinvented through social media, the potential of an ever-growing audience is transforming user-generated content and alternative distribution methods. These changes will challenge the meaning of ownership and intellectual property and open the way to new forms of creativity.The first book to explore the online phenomenon Twitch and live streaming games, Watch Me Play offers a vibrant look at the melding of private play and public entertainment.
Holdings
Item type Current library Call number URL Status Notes Barcode
eBook eBook Biblioteca "Angelicum" Pont. Univ. S.Tommaso d'Aquino Nuvola online online - DeGruyter (Browse shelf(Opens below)) Online access Not for loan (Accesso limitato) Accesso per gli utenti autorizzati / Access for authorized users (dgr)9780691184975

Frontmatter -- CONTENTS -- ACKNOWLEDGMENTS -- 1. Broadcasting Ourselves -- 2. Networked Broadcasting -- 3. Home Studios. Transforming private play into public entertainment -- 4. Esports Broadcasting. Ditching the TV dream -- 5. Regulating the Networked Broadcasting Frontier -- 6. Live Streaming as Media -- NOTES -- BIBLIOGRAPHY -- INDEX -- A NOTE ON THE TYPE

restricted access online access with authorization star

http://purl.org/coar/access_right/c_16ec

A look at the revolution in game live streaming and esports broadcastingEvery day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive entertainment, big esports events featuring digital game competitors live stream globally, and audiences can interact with broadcasters—and each other—through chat in real time. What are the ramifications of this exploding online industry? Taking readers inside home studios and backstage at large esports events, Watch Me Play investigates the rise of game live streaming and how it is poised to alter how we understand media and audiences. Through extensive interviews and immersion in this gaming scene, T. L. Taylor delves into the inner workings of the live streaming platform Twitch. From branding to business practices, she shows the pleasures and work involved in this broadcasting activity, as well as the management and governance of game live streaming and its hosting communities. At a time when gaming is being reinvented through social media, the potential of an ever-growing audience is transforming user-generated content and alternative distribution methods. These changes will challenge the meaning of ownership and intellectual property and open the way to new forms of creativity.The first book to explore the online phenomenon Twitch and live streaming games, Watch Me Play offers a vibrant look at the melding of private play and public entertainment.

Mode of access: Internet via World Wide Web.

In English.

Description based on online resource; title from PDF title page (publisher's Web site, viewed 26. Apr 2024)