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Shaping the Past : Counterfactual History and Game Design Practice in Digital Strategy Games / Ylva Grufstedt.

By: Material type: TextTextSeries: Video Games and the Humanities ; 7Publisher: München ; Wien : De Gruyter Oldenbourg, [2022]Copyright date: ©2022Description: 1 online resource (IX, 232 p.)Content type:
Media type:
Carrier type:
ISBN:
  • 9783110692259
  • 9783110692624
  • 9783110692488
Subject(s): Other classification:
  • online - DeGruyter
Online resources: Available additional physical forms:
  • Issued also in print.
Contents:
Frontmatter -- Acknowledgements -- Preface -- Contents -- Introduction -- Chapter One: Opening up the Design – Europa Universalis IV and Hearts of Iron IV Overviews -- Chapter Two: Shaping the Past: The Surround and Practice of Making Games about the Past -- Chapter Three: Counterfactuals: Uses, Shapes and Problems in Europa Universalis IV and Hearts of Iron IV -- Chapter Four: Approximately History and Ambivalent Desires -- Conclusions -- Appendix 1: DLC and Content Packs Installed and Used for the Study -- Appendix 2: Interviews with Developers and Beta Testers -- Appendix 3: Game Analysis and Technical Reading -- References -- Index
Summary: Ylva Grufstedt investigates the role of counterfactuals in uses of history through game designers and through digital strategy games. It discusses the content, form and perspectives that define different types of counterfactuals in the context of game-making – an effort to outline and detail the values and frameworks that shape the past in this popular media.
Holdings
Item type Current library Call number URL Status Notes Barcode
eBook eBook Biblioteca "Angelicum" Pont. Univ. S.Tommaso d'Aquino Nuvola online online - DeGruyter (Browse shelf(Opens below)) Online access Not for loan (Accesso limitato) Accesso per gli utenti autorizzati / Access for authorized users (dgr)9783110692488

Frontmatter -- Acknowledgements -- Preface -- Contents -- Introduction -- Chapter One: Opening up the Design – Europa Universalis IV and Hearts of Iron IV Overviews -- Chapter Two: Shaping the Past: The Surround and Practice of Making Games about the Past -- Chapter Three: Counterfactuals: Uses, Shapes and Problems in Europa Universalis IV and Hearts of Iron IV -- Chapter Four: Approximately History and Ambivalent Desires -- Conclusions -- Appendix 1: DLC and Content Packs Installed and Used for the Study -- Appendix 2: Interviews with Developers and Beta Testers -- Appendix 3: Game Analysis and Technical Reading -- References -- Index

restricted access online access with authorization star

http://purl.org/coar/access_right/c_16ec

Ylva Grufstedt investigates the role of counterfactuals in uses of history through game designers and through digital strategy games. It discusses the content, form and perspectives that define different types of counterfactuals in the context of game-making – an effort to outline and detail the values and frameworks that shape the past in this popular media.

Issued also in print.

Mode of access: Internet via World Wide Web.

In English.

Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Mai 2023)