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Time and Space in Video Games : A Cognitive-Formalist Approach / Federico Alvarez Igarzábal.

By: Contributor(s): Material type: TextTextSeries: Bild und Bit ; 9Publisher: Bielefeld : transcript Verlag, [2019]Copyright date: 2019Description: 1 online resource (232 p.)Content type:
Media type:
Carrier type:
ISBN:
  • 9783837647136
  • 9783839447130
Subject(s): DDC classification:
  • 302.23 23/eng/20231120
LOC classification:
  • GV1469.34.P79 A49 2019
Other classification:
  • online - DeGruyter
Online resources:
Contents:
Frontmatter -- Contents -- Introduction -- Brain Time in Virtual Space -- The State Machine and the Present Moment -- Structuring Gametime -- Cause, Effect, and Player-Centric Time -- Iteration in Virtual Space -- Predictive Thinking in Virtual Worlds -- The Groundhog Day Effect -- The Hybrid Narrator -- Through the Temporal Landscape -- The Speed of Time -- Marshmallows and Bullets -- Chekhov's BFG -- Conclusion -- Acknowledgements -- References
Summary: Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. The first book-length study exclusively dedicated to the topic, it is an indispensable resource for game scholars and game developers alike, while its reader-friendly style makes it readily accessible to the interested layperson.
Holdings
Item type Current library Call number URL Status Notes Barcode
eBook eBook Biblioteca "Angelicum" Pont. Univ. S.Tommaso d'Aquino Nuvola online online - DeGruyter (Browse shelf(Opens below)) Online access Not for loan (Accesso limitato) Accesso per gli utenti autorizzati / Access for authorized users (dgr)9783839447130

Frontmatter -- Contents -- Introduction -- Brain Time in Virtual Space -- The State Machine and the Present Moment -- Structuring Gametime -- Cause, Effect, and Player-Centric Time -- Iteration in Virtual Space -- Predictive Thinking in Virtual Worlds -- The Groundhog Day Effect -- The Hybrid Narrator -- Through the Temporal Landscape -- The Speed of Time -- Marshmallows and Bullets -- Chekhov's BFG -- Conclusion -- Acknowledgements -- References

Open Access d star

https://purl.org/coar/access_right/c_abf2

Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. The first book-length study exclusively dedicated to the topic, it is an indispensable resource for game scholars and game developers alike, while its reader-friendly style makes it readily accessible to the interested layperson.

funded by Knowledge Unlatched - KU Select 2022: Backlist Collection

Mode of access: Internet via World Wide Web.

This eBook is made available Open Access under a CC BY-SA 4.0 license:

https://creativecommons.org/licenses/by-sa/4.0

In English.

Description based on online resource; title from PDF title page (publisher's Web site, viewed 26. Aug 2024)