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Transnational Play : Piracy, Urban Art, and Mobile Games / Anne-Marie Schleiner.

By: Material type: TextTextSeries: Games and Play ; 4Publisher: Amsterdam : Amsterdam University Press, [2020]Copyright date: ©2020Description: 1 online resource (182 p.)Content type:
Media type:
Carrier type:
ISBN:
  • 9789048543946
Subject(s): DDC classification:
  • 794.8091724 23
LOC classification:
  • GV1469.17.S63 S35 2020
Other classification:
  • online - DeGruyter
Online resources:
Contents:
Frontmatter -- Table of Contents -- Introduction: Transnational Play -- Section One. Reorienting Player Geographies -- Section Two. Ludic Perspectives from South of the Border -- Section Three. From Global to Local Game Development -- Conclusion: Play Privilege -- Bibliography -- About the Author -- Index
Summary: Transnational Play makes a case for approaching gameplay as a global industry and set of practices that also includes diverse participation from players and developers located within the global South, in nations outside of the First World. Such participation includes gameplay in cafes, games for regional and global causes like environmentalism, piracy and cheats, localization, urban playful art in Latin America, and the development of culturally unique mobile games. This book offers a reorientation of perspective on global play, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pokémon Go, the author develops a theoretical line of argument critically informed by gender studies and intersectionality, post-colonialism, geopolitics, and game studies. This book looks at who develops, localizes, and consumes games, problematizing play as a diverse and contested transnational domain.
Holdings
Item type Current library Call number URL Status Notes Barcode
eBook eBook Biblioteca "Angelicum" Pont. Univ. S.Tommaso d'Aquino Nuvola online online - DeGruyter (Browse shelf(Opens below)) Online access Not for loan (Accesso limitato) Accesso per gli utenti autorizzati / Access for authorized users (dgr)9789048543946

Frontmatter -- Table of Contents -- Introduction: Transnational Play -- Section One. Reorienting Player Geographies -- Section Two. Ludic Perspectives from South of the Border -- Section Three. From Global to Local Game Development -- Conclusion: Play Privilege -- Bibliography -- About the Author -- Index

restricted access online access with authorization star

http://purl.org/coar/access_right/c_16ec

Transnational Play makes a case for approaching gameplay as a global industry and set of practices that also includes diverse participation from players and developers located within the global South, in nations outside of the First World. Such participation includes gameplay in cafes, games for regional and global causes like environmentalism, piracy and cheats, localization, urban playful art in Latin America, and the development of culturally unique mobile games. This book offers a reorientation of perspective on global play, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pokémon Go, the author develops a theoretical line of argument critically informed by gender studies and intersectionality, post-colonialism, geopolitics, and game studies. This book looks at who develops, localizes, and consumes games, problematizing play as a diverse and contested transnational domain.

Mode of access: Internet via World Wide Web.

In English.

Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Mrz 2022)