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Audiovisual Disruption : Post-Digital Aesthetics in Contemporary Audiovisual Arts / Pedro Ferreira.

By: Material type: TextTextSeries: Image ; 252Publisher: Bielefeld : transcript Verlag, [2024]Copyright date: 2024Description: 1 online resource (198 p.)Content type:
Media type:
Carrier type:
ISBN:
  • 9783839474167
Subject(s): Other classification:
  • online - DeGruyter
Online resources:
Contents:
Frontmatter -- Contents -- Figures -- Introduction -- Purpose -- Methodology -- Significance -- Overview -- 1. Audiovisual Arts in the Post-Digital Age -- Audiovisual Arts and Audiovisuology -- Origins of the Term Post-Digital -- Post-Digital Aesthetics and Condition -- Post-Media, Post-Internet and New Aesthetic -- Post-media -- Post-internet -- New aesthetic -- Analogue Atoms + Digital Bits = Post-digital Hybridisation -- Digital Art -- Mapping the Post-Digital Aesthetics in Audiovisual Arts -- On digital media -- Within digital media -- In-between digital and non-digital media -- Off digital media -- Summary -- 2. Post-Digital Aesthetics in Contemporary Audiovisual Arts -- On Digital Media -- The aesthetics of failures -- The critical role of glitch -- Summary -- Within Digital Media -- The aesthetics of saturation -- Queering digital media -- Summary -- In-Between Digital and Non-Digital Media -- The aesthetics of hybridisation -- Beyond the screen -- Summary -- Off Digital Media -- The aesthetics of repurposing -- Neo-analogue turn as resistance -- Materiality and the tangibility of film -- Repurposing and resurrecting media -- Analogue-digital media assemblages -- Summary -- Comparing the Post-Digital Aesthetics -- 3. Critical Making and Post-Digital Hybridisation in Audiovisual Arts -- A Brief Introduction to Critical Making -- Critical making as a process-oriented practice -- Repoliticising Makers and Technology-Oriented Artists -- Making through a hands-on approach -- Critical Making and Post-Digital Art -- Critically-made art -- Post-digital hybridisation -- Entanglement -- Summary -- 4. Understanding the Post-Digital Condition Through Practice-Based Research -- Datox -- The computational society -- Electricity and non-human agency -- Album and archive of electronics’ noise -- Live performance -- Data overload recovery -- On a Scroll Through the Cloud -- The cloud materiality and its obfuscation -- The normalisation of surveillance capitalism -- Navigating the foggy environment of the cloud -- Things I Do When I’m Bored -- The corporate web and digital folklore -- Vlogging because I’m so bored -- I’m so bored so I decided to make a vlog -- Boredom vlogging patterns -- Let there be more boredom -- Debris -- An introduction to electronic waste -- Computation and computational media -- Digital media (im)materiality -- The constellation of digital media materiality -- Can you defeat planned obsolescence? -- The detritus of digital media technologies -- Deep Touch -- Sensing and smartness devices -- Nonsense apparatus -- Rematerialising the invisible forces of big tech -- All to Sand Returns -- Speculations on future landscapes and contemporary anxieties -- Repurposing analogue media and analogue-digital media hybrids -- Environment and matter -- Summary -- Conclusion: Rethinking Post-Digital Audiovisual Arts -- Acknowledgements -- Appendix: List of the Series of Artworks -- Datox -- On a Scroll Through the Cloud -- Things I Do When I’m Bored -- Debris -- Deep Touch -- All to Sand Returns -- Bibliography -- Notes -- Understanding the Post-Digital Condition Through Practice-Based Research -- Conclusion: Rethinking Post-Digital Audiovisual Arts
Summary: Post-digital art suggests a form of embodiment of digital technologies that unfolds in physical space through hands-on material approaches, and even the repurposing of older analogue media. Pedro Ferreira examines these aesthetics in contemporary audiovisual arts as reactions to our post-digital condition. He traces four post-digital territories by looking on the digital infrastructure, within the effects of the post-digital condition, in-between digital and non-digital media as media hybrids, and off digital media in a turn to analogue media. Concluding with a series of artworks, this study exposes the material, sociocultural and environmental consequences of digital technologies in our post-digital age.
Holdings
Item type Current library Call number URL Status Notes Barcode
eBook eBook Biblioteca "Angelicum" Pont. Univ. S.Tommaso d'Aquino Nuvola online online - DeGruyter (Browse shelf(Opens below)) Online access Not for loan (Accesso limitato) Accesso per gli utenti autorizzati / Access for authorized users (dgr)9783839474167

Frontmatter -- Contents -- Figures -- Introduction -- Purpose -- Methodology -- Significance -- Overview -- 1. Audiovisual Arts in the Post-Digital Age -- Audiovisual Arts and Audiovisuology -- Origins of the Term Post-Digital -- Post-Digital Aesthetics and Condition -- Post-Media, Post-Internet and New Aesthetic -- Post-media -- Post-internet -- New aesthetic -- Analogue Atoms + Digital Bits = Post-digital Hybridisation -- Digital Art -- Mapping the Post-Digital Aesthetics in Audiovisual Arts -- On digital media -- Within digital media -- In-between digital and non-digital media -- Off digital media -- Summary -- 2. Post-Digital Aesthetics in Contemporary Audiovisual Arts -- On Digital Media -- The aesthetics of failures -- The critical role of glitch -- Summary -- Within Digital Media -- The aesthetics of saturation -- Queering digital media -- Summary -- In-Between Digital and Non-Digital Media -- The aesthetics of hybridisation -- Beyond the screen -- Summary -- Off Digital Media -- The aesthetics of repurposing -- Neo-analogue turn as resistance -- Materiality and the tangibility of film -- Repurposing and resurrecting media -- Analogue-digital media assemblages -- Summary -- Comparing the Post-Digital Aesthetics -- 3. Critical Making and Post-Digital Hybridisation in Audiovisual Arts -- A Brief Introduction to Critical Making -- Critical making as a process-oriented practice -- Repoliticising Makers and Technology-Oriented Artists -- Making through a hands-on approach -- Critical Making and Post-Digital Art -- Critically-made art -- Post-digital hybridisation -- Entanglement -- Summary -- 4. Understanding the Post-Digital Condition Through Practice-Based Research -- Datox -- The computational society -- Electricity and non-human agency -- Album and archive of electronics’ noise -- Live performance -- Data overload recovery -- On a Scroll Through the Cloud -- The cloud materiality and its obfuscation -- The normalisation of surveillance capitalism -- Navigating the foggy environment of the cloud -- Things I Do When I’m Bored -- The corporate web and digital folklore -- Vlogging because I’m so bored -- I’m so bored so I decided to make a vlog -- Boredom vlogging patterns -- Let there be more boredom -- Debris -- An introduction to electronic waste -- Computation and computational media -- Digital media (im)materiality -- The constellation of digital media materiality -- Can you defeat planned obsolescence? -- The detritus of digital media technologies -- Deep Touch -- Sensing and smartness devices -- Nonsense apparatus -- Rematerialising the invisible forces of big tech -- All to Sand Returns -- Speculations on future landscapes and contemporary anxieties -- Repurposing analogue media and analogue-digital media hybrids -- Environment and matter -- Summary -- Conclusion: Rethinking Post-Digital Audiovisual Arts -- Acknowledgements -- Appendix: List of the Series of Artworks -- Datox -- On a Scroll Through the Cloud -- Things I Do When I’m Bored -- Debris -- Deep Touch -- All to Sand Returns -- Bibliography -- Notes -- Understanding the Post-Digital Condition Through Practice-Based Research -- Conclusion: Rethinking Post-Digital Audiovisual Arts

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http://purl.org/coar/access_right/c_16ec

Post-digital art suggests a form of embodiment of digital technologies that unfolds in physical space through hands-on material approaches, and even the repurposing of older analogue media. Pedro Ferreira examines these aesthetics in contemporary audiovisual arts as reactions to our post-digital condition. He traces four post-digital territories by looking on the digital infrastructure, within the effects of the post-digital condition, in-between digital and non-digital media as media hybrids, and off digital media in a turn to analogue media. Concluding with a series of artworks, this study exposes the material, sociocultural and environmental consequences of digital technologies in our post-digital age.

Mode of access: Internet via World Wide Web.

In English.

Description based on online resource; title from PDF title page (publisher's Web site, viewed 20. Nov 2024)