TY - BOOK AU - Aldred,Jessica AU - Barnes,Jeremy AU - Bergstrom,Kelly AU - Bogost,Ian AU - Chess,Shira AU - Consalvo,Mia AU - Conway,Steven AU - Deterding,Sebastian AU - Fleisch,Michael AU - Fullerton,Tracy AU - Gish,Harrison AU - Golding,Dan AU - Hanson,Christopher AU - Huntemann,Nina B. AU - Isbister,Katherine AU - Johnson,Derek AU - Juul,Jesper AU - Kocurek,Carly A. AU - Krapp,Peter AU - Lowood,Henry AU - McAllister,Ken S. AU - Mirrlees,Tanner AU - Mittell,Jason AU - Mukherjee,Souvik AU - Murray,Soraya AU - Newman,James AU - Newman,Michael Z. AU - Nichols,Randy AU - Nohr,Rolf F. AU - O’Donnell,Casey AU - O’Grady,David AU - Payne,Matthew Thomas AU - Phillips,Amanda AU - Ruberg,Bonnie AU - Ruggill,Judd Ethan AU - Russworm,Treaandrea M. AU - Salter,Anastasia AU - Shaw,Adrienne AU - Sicart,Miguel AU - Steirer,Gregory AU - Thompson,Ethan AU - Torner,Evan AU - Vanderhoef,John AU - Witkowski,Emma AU - Wolf,Mark J.P. AU - deWinter,Jennifer TI - How to Play Video Games T2 - User's Guides to Popular Culture SN - 9781479830404 AV - GV1469.34.S52 U1 - 794.8 23 PY - 2019///] CY - New York, NY PB - New York University Press KW - Popular culture KW - Video games KW - Design KW - Moral and ethical aspects KW - Social aspects KW - NON-CLASSIFIABLE KW - bisacsh KW - Age of Empires KW - Authorship KW - Avatar KW - BioShock Infinite KW - Bioshock KW - Borderlands KW - Capitalism KW - Casual game KW - Civilization KW - Clash Royale KW - Colonialism KW - Conquest KW - Cookie Clicker KW - Donkey Kong KW - Don’t Starve KW - Empathy KW - Environmental storytelling KW - Ethics KW - FIFA KW - Fatherhood KW - Feminism KW - Feminist game studies KW - First-person shooter KW - Free-to-play KW - Game Dev Tycoon KW - Game criticism KW - Game design KW - Game developers KW - Game industry KW - Game studies KW - Gameplay KW - Gaming capital KW - Gender KW - Grand Theft Auto KW - Heterosexual masculinity KW - Hideo Kojima KW - Immersion KW - Imperialism KW - Independent games KW - Indies KW - Interactivity KW - Inventory KW - Jonathan Blow KW - Ken Levine KW - Kim Kardashian: Hollywood KW - LGBTQ KW - Labor KW - Legend of Zelda KW - Leisure Suit Larry KW - Lucas Pope KW - Magic circle KW - Masculinity KW - Media studies KW - Metal Gear KW - Mobile game KW - Monetization KW - Morality KW - NBA 2K16 KW - Narrative KW - Naughty Dog games KW - Nintendo KW - PaRappa the Rapper KW - Papers, Please KW - Planescape Torment KW - Player character KW - Point-and-click adventure KW - Post-apocalyptic KW - Postcolonial KW - Puzzle games KW - QGCon KW - Queer gaming KW - Queerness and Games Conference KW - RPG KW - Race KW - Real-time strategy KW - Realism KW - Role-playing game KW - Shigeru Miyamoto KW - Sid Meier KW - Sierra Online KW - Simulation KW - Sniper Elite III KW - Sound KW - Spike Lee KW - Sports video games KW - Strategy KW - Super Mario Bros KW - Temporality KW - Tetris KW - The Last of Us KW - The Legend of Zelda: Ocarina of Time KW - User-created content KW - User-generated content KW - World-building N1 - Frontmatter --; Contents --; Foreword --; Introduction --; I. Game Form --; 1. FiFa --; 2. Tetris --; 3. King’s Quest --; 4. Grand theft auto V --; 5. Sid Meier’s Civilization --; 6. Planescape: Torment --; 7. Don’t Starve --; 8. Braid --; 9. BioShock Infinite --; 10. The Legend of Zelda: Ocarina of Time --; II. Representation --; 11. Kim Kardashian: Hollywood --; 12. The Last of Us --; 13. Leisure Suit Larry --; 14. The Queerness and Games Conference --; 15. NBA 2K16 --; 16. PaRappa the Rapper --; 17. Sniper Elite III --; 18. Papers, Please --; 19. Age of Empires --; 20. Borderlands --; III Industry --; 21. Miyamoto/Kojima --; 22. Clash Royale --; 23. Game Dev Tycoon --; 24. Cookie Clicker --; 25. Ball- and- Paddle Games --; 26. Angry Birds --; 27. Lego Dimensions --; 28. Tomb Raider --; 29. Medal of Honor --; 30. Pokémon Go --; IV. Game Practices --; 31. Pelé’s Soccer --; 32. Nes D- pad --; 33. Minecraft --; 34. Quake --; 35. Counter- Strike --; 36. EVE Online --; 37. Night Trap --; 38. Shovel Knight --; 39. Tempest --; 40. Walden, a game --; Acknowledgments --; Appendix. Video Games Discussed in this Volume --; Contributors --; Index; restricted access N2 - Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building?From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium UR - https://doi.org/10.18574/nyu/9781479830404.001.0001 UR - https://www.degruyter.com/isbn/9781479830404 UR - https://www.degruyter.com/document/cover/isbn/9781479830404/original ER -