TY - BOOK AU - Graham,Shawn TI - An Enchantment of Digital Archaeology: Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence T2 - Digital Archaeology: Documenting the Anthropocene SN - 9781789207866 U1 - 930.1/0285 23 PY - 2020///] CY - New York, Oxford PB - Berghahn Books KW - Archaeology KW - Computer simulation KW - Data processing KW - Technological innovations KW - SOCIAL SCIENCE / Archaeology KW - bisacsh KW - agent based modelling KW - ancient rome KW - anthropology KW - archaeogaming KW - archaeological imagination KW - archaeological research KW - archaeologists KW - archaeology KW - artificial intelligence KW - computation KW - computers KW - culture KW - digital archaeology KW - digital archives KW - engaging KW - historical KW - historiography KW - methodology KW - page turner KW - phenomenon KW - realistic KW - relationships KW - roman archaeology KW - roman economic history KW - roman society KW - scientists KW - social science KW - technology KW - theoretical KW - video games N1 - Frontmatter --; Contents --; Tables --; Acknowledgements --; Introduction --; CHAPTER 1 Imagine a Network --; CHAPTER 2 Reanimating Networks --; CHAPTER 3 Add Agents and Stir --; CHAPTER 4 Archaeogaming --; CHAPTER 5 The Fun Is in the Building --; CHAPTER 6 Artificial Intelligence --; Conclusion: Enchantment Is a Remembering --; Afterword: Guidelines for Developing Your Own Digital Archaeology --; Appendices --; Appendix A Tasks for Golems – Building an ABM --; Appendix B Pot Trade Model Code --; Appendix C Information Diffusion on a Network --; Appendix D Golems in the City --; References --; Index; restricted access N2 - The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming UR - https://doi.org/10.1515/9781789207873?locatt=mode:legacy UR - https://www.degruyter.com/isbn/9781789207873 UR - https://www.degruyter.com/document/cover/isbn/9781789207873/original ER -