TY - BOOK AU - Domsch,Sebastian AU - Bode,Christoph TI - Narrating Futures. T2 - Narrating Futures SN - 9783110272161 AV - GV1469.3 .D66 2013 PY - 2013///] CY - Berlin, Boston : PB - De Gruyter, KW - Acting games KW - Literature (General) KW - Role playing KW - Video games KW - Computerspiel KW - Erzähltheorie KW - LITERARY CRITICISM / General KW - bisacsh KW - Computer Games KW - Narration KW - Narrative KW - Video Games N1 - restricted access N2 - Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay UR - https://doi.org/10.1515/9783110272451 UR - https://www.degruyter.com/isbn/9783110272451 UR - https://www.degruyter.com/document/cover/isbn/9783110272451/original ER -