TY - BOOK AU - Grufstedt,Ylva TI - Shaping the Past: Counterfactual History and Game Design Practice in Digital Strategy Games T2 - Video Games and the Humanities , SN - 9783110692259 PY - 2022///] CY - München, Wien : PB - De Gruyter Oldenbourg, KW - Betatest KW - Populärgeschichte KW - Skripte für Spiele KW - Strategiespiele KW - kontrafaktische Geschichte KW - HISTORY / Study & Teaching KW - bisacsh KW - beta tests KW - counterfactual history KW - game scripting KW - popular history KW - strategy games N1 - Frontmatter --; Acknowledgements --; Preface --; Contents --; Introduction --; Chapter One: Opening up the Design – Europa Universalis IV and Hearts of Iron IV Overviews --; Chapter Two: Shaping the Past: The Surround and Practice of Making Games about the Past --; Chapter Three: Counterfactuals: Uses, Shapes and Problems in Europa Universalis IV and Hearts of Iron IV --; Chapter Four: Approximately History and Ambivalent Desires --; Conclusions --; Appendix 1: DLC and Content Packs Installed and Used for the Study --; Appendix 2: Interviews with Developers and Beta Testers --; Appendix 3: Game Analysis and Technical Reading --; References --; Index; restricted access; Issued also in print N2 - Ylva Grufstedt investigates the role of counterfactuals in uses of history through game designers and through digital strategy games. It discusses the content, form and perspectives that define different types of counterfactuals in the context of game-making – an effort to outline and detail the values and frameworks that shape the past in this popular media UR - https://doi.org/10.1515/9783110692488 UR - https://www.degruyter.com/isbn/9783110692488 UR - https://www.degruyter.com/document/cover/isbn/9783110692488/original ER -