TY - BOOK AU - Stone,Jon TI - Dual Wield: The Interplay of Poetry and Video Games T2 - Video Games and the Humanities , SN - 9783110718331 PY - 2022///] CY - München, Wien : PB - De Gruyter Oldenbourg, KW - Hybridität KW - Intermedialität KW - Literaturwissenschaft KW - Videospiele KW - HISTORY / Study & Teaching KW - bisacsh KW - hybridity KW - intermediality KW - literature KW - poetry KW - video games N1 - Dissertation; Frontmatter --; Contents --; Acknowledgments --; Note on the Interactive Elements of the Project --; Introduction: A World of Made --; 1 The Book and the Maze --; 2 Mixing Machines, or Some common animating principles that prefigure poem-game interplay --; 3 Matters of Translation, or What happens when poems and video games borrow from one another --; 4 Separation Anxiety, or Plotting and visualising the tensions that exist between poetry and video games --; 5 Marking the Map: Four Types of Interplay --; 6 Letters from a Wilderness --; Conclusion --; Bibliography --; Mediography --; Glossary --; Index; restricted access; Issued also in print N2 - In recent years, poetry and video games have begun talking to – and taking from – one another in earnest. Poets, ever in pursuit of meaning, now draw inspiration from digital-interactive fantasy worlds, while video game developers aim to enrich their creations by imbuing them with poetic depth. This book investigates the phenomena of poem-game hybrids and other forms of poetic-ludic interplay, making use of both a multidisciplinary critical approach and the author’s own experiments in building and testing hybrid artefacts. What emerges is the suggestion of a future where reading and playing are no longer seen as separate endeavours, where the quests for sensory pleasure and philosophic insight are one and the same UR - https://doi.org/10.1515/9783110719239 UR - https://www.degruyter.com/isbn/9783110719239 UR - https://www.degruyter.com/document/cover/isbn/9783110719239/original ER -