TY - BOOK AU - Neiva,Eduardo TI - Communication Games: The Semiotic Foundation of Culture T2 - Approaches to Applied Semiotics [AAS] , SN - 9783110190465 AV - P94.6 .N45 2007eb U1 - 302.2 22 PY - 2011///] CY - Berlin, Boston : PB - De Gruyter Mouton, KW - Communication and culture KW - Game theory KW - Semiotics KW - Kommunikation KW - Semiotik KW - Spieltheorie KW - communication KW - game theory KW - semiotics KW - LANGUAGE ARTS & DISCIPLINES / Linguistics / General KW - bisacsh KW - Communication studies N1 - i-vi --; Acknowledgments --; Contents --; Foreword --; Part 1. Canonical games --; Chapter 1. Conflict --; Chapter 2. Coordination --; Chapter 3. Contract --; Part 2. Ancestral games --; Chapter 4. Origin --; Chapter 5. Sex, signals --; Part 3. Individual games --; Chapter 6. Strategies --; Chapter 7. Players --; Afterword --; Notes --; References --; Index; restricted access; Issued also in print N2 - Communication Games is a new and radical interpretation of the relationship between culture and communication. It explores the idea that culture and communication studies should be seen predominantly in relation to struggles and conflicts within the social arena. It criticizes the conventional heritage of the social sciences and humanities. Culture and communication are conceived not merely as means of integrating social actors, but as semiotic ways of providing fitness indicators that allow for the resolution of competition between individuals. From the perspective of Peircean semiotics and the Darwinian understanding of life processes, Communication Games redefines culture in terms of Darwin's notion of sexual selection. Moving on from the realization that sexual selection creates individual organisms with conflicting interests, Communication Games emphasizes the contribution of game theory to semiotics and communication studies. The book demonstrates how cooperation and shared conventions eventually emerge, and how conflicts are resolved through the display of costly and inflated signs. It is from these inflated signs and the escalation of excessive messages that cultures gain a certain degree of stability. Communication Games proposes a new way of understanding culture, communication, and semiotic exchange in terms of game theory UR - https://doi.org/10.1515/9783110897753 UR - https://www.degruyter.com/isbn/9783110897753 UR - https://www.degruyter.com/document/cover/isbn/9783110897753/original ER -