TY - BOOK AU - Werning,Stefan TI - Real Wars on Virtual Battlefields: The Convergence of Programmable Media at the Military-Civilian Margin T2 - Kultur- und Medientheorie SN - 9783837612400 AV - U162 .W47 2009 U1 - 355.9 23 PY - 2015///] CY - Bielefeld : PB - transcript Verlag, KW - Computer simulation KW - Digital computer simulation KW - Military planning KW - Decision making KW - Data processing KW - War and society KW - War video games KW - Computer Games KW - Computer Sciences KW - Culture KW - Digital Games KW - Digital Media KW - Media Studies KW - Military KW - Sociology of Science KW - Technology Studies KW - Technology KW - SOCIAL SCIENCEĀ / Media Studies KW - bisacsh N1 - restricted access N2 - The book analyzes the multifarious exchange of algorithmic technologies and concepts between the military and the media industry from the early 1990s until now. Unlike most related scholarly work which focuses on digital games, it drafts a model of programmable media which is grounded in a close-reading of the key technologies, most notably the paradigm of object-oriented programming, and reconsiders technical disciplines from a humanities perspective. This model is then applied to analyze the effects of algorithmic logic on the military-civilian continuum, including economic practices, patterns of media usage and military decision-making UR - https://www.degruyter.com/isbn/9783839412404 UR - https://www.degruyter.com/document/cover/isbn/9783839412404/original ER -