TY - BOOK AU - Freyermuth,Gundolf S. AU - Czauderna,André AU - Pozzi,Nathalie AU - Zimmerman,Eric TI - Games | Game Design | Game Studies: An Introduction T2 - Edition Medienwissenschaft SN - 9783837629835 U1 - 306.4870285 22/ger PY - 2015///] CY - Bielefeld PB - transcript Verlag KW - Computer games KW - Audio-visuality KW - Computer Games KW - Digital Media KW - Game Design KW - Game Studies KW - History of Games KW - Internet KW - Media Aesthetics KW - Media Studies KW - Media KW - SOCIAL SCIENCE / Media Studies KW - bisacsh KW - Media Theory N1 - Frontmatter --; Contents --; Prolog --; Playing, Making, Thinking Games --; I. Games --; Introduction --; 1. What is a Game? Systematic and Historical Approaches --; 2. Games in the Modern Era. A Short Media History --; 3. Procedural Turn (since the 1950s) --; 4. Hyperepic Turn (since the 1970s) --; 5. Hyperrealistic Turn (since the 1990s) At --; 6. The Double Alterity of Digital Games --; 7. A Look Ahead: Hyperimmersive Turn? --; Intermezzo: Game // Film --; Introduction --; 1. Game and Film --; 2. Audiovisual Rivalries --; 3. Modes of Audiovisual Storytelling --; II. Game Design --; Introduction --; 1. Analog Design --; 2. Digital Design --; 3. A Short History of Game Design --; 4. Areas of Games Design --; 5. Practices of Game Design --; III. Game Studies --; Introduction --; 1. Theories of Analog Games vs. Theories of Digital Games --; 2. The Schisms of Game Studies --; 3. Desideratum: Overcoming the Schisms --; 4. Perspectives of Research 1: Digital Games --; 5. Perspectives of Research 2: Serious Games --; Epilog --; Academization and Aesthetic Production --; Sources; restricted access N2 - How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop?Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman UR - https://doi.org/10.1515/9783839429839?locatt=mode:legacy UR - https://www.degruyter.com/isbn/9783839429839 UR - https://www.degruyter.com/document/cover/isbn/9783839429839/original ER -