TY - BOOK AU - Brandenburg,Aurelia AU - Brandis,Rüdiger AU - Elliott,Andrew B.R. AU - Friedrich,Jörg AU - Horswell,Mike AU - Ivănescu,Andra AU - Keilbart,Lara AU - Lorber,Martin AU - Mol,Angus A.A. AU - Nolden,Nico AU - Pfister,Eugen AU - Schwarz,Angela AU - Winnerling,Tobias AU - Zimmermann,Felix TI - History in Games: Contingencies of an Authentic Past T2 - Bild und Bit SN - 9783837654202 PY - 2020///] CY - Bielefeld : PB - transcript Verlag, KW - Civilization KW - History KW - Computer games KW - Social aspects KW - Digital media KW - Computer Games KW - Cultural History KW - Digital Media KW - Games KW - Media Studies KW - Media KW - Memory Culture KW - Popular Culture KW - SOCIAL SCIENCE / Media Studies KW - bisacsh N1 - Frontmatter --; Table of Contents --; Preface and Acknowledgments --; Introduction --; History as told by the Game --; Quarry - Playground - Brand --; Why History in Digital Games matters --; Social Practices of History in Digital Possibility Spaces --; Tracing the Past with Digital Games --; Authenticity in and of History --; History in Video Games and the Craze for the Authentic --; Crusading Icons --; The Auteur and the 80s Mixtape --; Queer Authenticity in the History of Games --; The Politics of Authenticity --; "If it's a fantasy world, why bother trying to make it realistic?" Constructing and Debating the Middle Ages of THE WITCHER 3: WILD HUNT --; How to Get Away with Colonialism --; Toying with History --; You Do Have Responsibility! --; Contributors; restricted access N2 - Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient Alexandria can feel so real in the virtual world? Claims of authenticity are prominent in discussions surrounding the digital games of our time. What is historical authenticity and does it even matter? When does authenticity or the lack thereof become political? By answering these questions, the book illuminates the ubiquitous category of authenticity from the perspective of historical game studies UR - https://doi.org/10.1515/9783839454206?locatt=mode:legacy UR - https://www.degruyter.com/isbn/9783839454206 UR - https://www.degruyter.com/document/cover/isbn/9783839454206/original ER -