TY - BOOK AU - Badir,Patricia AU - Bishop,Tom AU - Bloom,Gina AU - Bushnell,Rebecca AU - DeSouza-Coelho,Shawn AU - Greenberg,Marissa AU - Hirschfeld,Heather AU - Kathman,David AU - Korda,Natasha AU - Lin,Erika T. AU - MacKay,Ellen AU - Menzer,Paul AU - Purcell,Stephen AU - Roberts-Smith,Jennifer AU - Steele Brokaw,Katherine AU - Way,Geoffrey TI - Games and Theatre in Shakespeare's England T2 - Cultures of Play SN - 9789048553525 AV - GV1200 U1 - 790 23 PY - 2021///] CY - Amsterdam : PB - Amsterdam University Press, KW - Games in art KW - Games KW - History KW - Performing arts KW - Cultural Studies KW - Cultural studies KW - Early Modern Studies KW - Festivals, Theatre, and Performance KW - Game Studies KW - History, Art History, and Archaeology KW - Literary studies: c 1400 to c 1600 KW - Literary studies: plays and playwrights KW - Shakespeare KW - HISTORY / Social History KW - bisacsh KW - Drama, theatre, play, games, early modern N1 - Frontmatter --; Table of Contents --; Acknowledgments --; List of Abbreviations --; Introduction --; Part I --; 1. The Player’s Game --; 2. “The Madnes of Tenys” and the Commercialization of Pastimes in Early Tudor London --; 3. The Roll of the Dice and the Whims of Fate in Sixteenth-Century Morality Drama --; 4. “The games afoote” --; Part II --; 5. Playing with Paradoxes in Troilus and Cressida --; 6. Bowling Alone, or The Whole Point of No Return --; 7. Playing (in) the Streets --; Part III --; 8. The Moods of Gamification in The Tempest --; 9. Videogames and Hamlet --; 10. Shakespeare Videogames, Adaptation/ Appropriation , and Collaborative Reception --; 11. Shakespeare, Game, and Play in Digital Pedagogical Shakespeare Games --; Epilogue: Field of Play --; Index; restricted access N2 - This collection of essays brings together theories of play and game with theatre and performance to produce new understandings of the history and design of early modern English drama. Through literary analysis and embodied practice, an international team of distinguished scholars examines a wide range of games—from dicing to bowling to roleplaying to videogames—to uncover their fascinating ramifications for the stage in Shakespeare’s era and our own. Foregrounding ludic elements challenges the traditional view of drama as principally mimesis, or imitation, revealing stageplays to be improvisational experiments and participatory explorations into the motive, means, and value of recreation. Delving into both canonical masterpieces and hidden gems, this innovative volume stakes a claim for play as the crucial link between games and early modern theatre, and for the early modern theatre as a critical site for unraveling the continued cultural significance and performative efficacy of gameplay today UR - https://doi.org/10.1515/9789048553525?locatt=mode:legacy UR - https://www.degruyter.com/isbn/9789048553525 UR - https://www.degruyter.com/document/cover/isbn/9789048553525/original ER -