TY - BOOK AU - Bazile,Julien A. AU - Cameron,Hamish AU - Champion,Erik AU - Dubé,Adam K. AU - Grufstedt,Ylva AU - Hiriart Vera,Juan Francisco AU - Hiriart,Juan AU - Houghton,Robert AU - Jones,Kira AU - Lacour,Rafael de AU - Lefrançois,David AU - Looije,Nathan AU - Péloquin,Kevin AU - Schwarz,Angela AU - Sharma,Robin AU - Sánchez García,Manuel AU - Xu,Chu AU - Éthier,Marc-André TI - ›Assassin’s Creed‹ in the Classroom: History’s Playground or a Stab in the Dark? T2 - Video Games and the Humanities , SN - 9783111250724 AV - LB1028.75 U1 - 794.8/5 23/eng/20240117 PY - 2023///] CY - München, Wien PB - De Gruyter Oldenbourg KW - Video games in education KW - Assassin’s Creed KW - Geschichtsvermittlung KW - Kulturelles Erbe KW - Video Spiele KW - authenticity KW - cultural heritage KW - teaching KW - video games KW - violence N1 - Frontmatter --; Contents --; Introduction: History’s Playground or a Stab in the Dark? --; Chapter 1 Historical Video Games and Teaching Practices --; Chapter 2 Discovery Tour Curriculum Guides to Improve Teachers’ Adoption of Serious Gaming --; Chapter 3 Christian Vikings Storming Templar Castles: Anachronism as a Teaching Tool --; Chapter 4 Ludoforming the Past: Mediation of Play and Mediation of History through Videogame Design --; Chapter 5 Exploring History through Depictions of Historical Characters in Assassin’s Creed Odyssey --; Chapter 6 Empathy and Historical Learning in Assassin’s Creed Valhalla Discovery Tour --; Chapter 7 The Discovery Tour as a Mediated Tool for Teaching and Learning History --; Chapter 8 Discovering the Past as a Virtual Foreign Country: Assassin’s Creed as Historical Tourism --; Chapter 9 Classical Creations in a Modern Medium: Using Story Creator Mode in a University Assignment --; Chapter 10 Assassin’s Creed @ The Carlos: Merging Games and Gallery in the Museum --; Chapter 11 From the Sketchbook to Assassin’s Creed Valhalla: An Experiment in Architectural Education --; Chapter 12 Assassin’s Creed As Immersive and Interactive Architectural History --; List of Contributors --; Index; restricted access; Issued also in print N2 - The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum UR - https://doi.org/10.1515/9783111253275 UR - https://www.degruyter.com/isbn/9783111253275 UR - https://www.degruyter.com/document/cover/isbn/9783111253275/original ER -