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Point of Sale : Analyzing Media Retail / ed. by Daniel Herbert, Derek Johnson.

Contributor(s): Material type: TextTextPublisher: New Brunswick, NJ : Rutgers University Press, [2019]Copyright date: ©2020Description: 1 online resource (300 p.) : 16 b&w images, 1graphContent type:
Media type:
Carrier type:
ISBN:
  • 9780813595566
Subject(s): DDC classification:
  • 338.4730223 23
LOC classification:
  • HF5439.M267 .P656 2020
Other classification:
  • online - DeGruyter
Online resources:
Contents:
Frontmatter -- Contents -- Introduction -- Part I: Retail and New Media Technologies -- 1. Industrial Crossroads or Cross Purposes? -- 2. Amazon, Bookseller -- 3. The First Sale Doctrine and U.S. Media Retail -- 4. Game Retail and Crowdfunding -- 5. The App Store -- Part II: Media and the Politics of Constructing Retail Space -- 6. Shelf Flow -- 7. Get Your Cape On -- 8. Shop, Makeover, Love -- 9. Female Treble -- 10. “It’s Not Just Commerce, It’s Community” -- Part III: Practices and Participation in Media Retail Communities -- 11. Comic Book Stores as Sites of Struggle -- 12. From Dealers’ Room to Exhibit Hall -- 13. The Changing Scales of Diasporic Media Retail -- 14. Delivering Media -- 15. Retail Wizardry -- Index -- Notes on Contributors
Summary: Point of Sale offers the first significant attempt to center media retail as a vital component in the study of popular culture. It brings together fifteen essays by top media scholars with their fingers on the pulse of both the changes that foreground retail in a digital age and the history that has made retail a fundamental part of the culture industries. The book reveals why retail matters as a site of transactional significance to industries as well as a crucial locus of meaning and interactional participation for consumers. In addition to examining how industries connect books, DVDs, video games, lifestyle products, toys, and more to consumers, it also interrogates the changes in media circulation driven by the collision of digital platforms with existing retail institutions. By grappling with the contexts in which we buy media, Point of Sale uncovers the underlying tensions that define the contemporary culture industries.
Holdings
Item type Current library Call number URL Status Notes Barcode
eBook eBook Biblioteca "Angelicum" Pont. Univ. S.Tommaso d'Aquino Nuvola online online - DeGruyter (Browse shelf(Opens below)) Online access Not for loan (Accesso limitato) Accesso per gli utenti autorizzati / Access for authorized users (dgr)9780813595566

Frontmatter -- Contents -- Introduction -- Part I: Retail and New Media Technologies -- 1. Industrial Crossroads or Cross Purposes? -- 2. Amazon, Bookseller -- 3. The First Sale Doctrine and U.S. Media Retail -- 4. Game Retail and Crowdfunding -- 5. The App Store -- Part II: Media and the Politics of Constructing Retail Space -- 6. Shelf Flow -- 7. Get Your Cape On -- 8. Shop, Makeover, Love -- 9. Female Treble -- 10. “It’s Not Just Commerce, It’s Community” -- Part III: Practices and Participation in Media Retail Communities -- 11. Comic Book Stores as Sites of Struggle -- 12. From Dealers’ Room to Exhibit Hall -- 13. The Changing Scales of Diasporic Media Retail -- 14. Delivering Media -- 15. Retail Wizardry -- Index -- Notes on Contributors

restricted access online access with authorization star

http://purl.org/coar/access_right/c_16ec

Point of Sale offers the first significant attempt to center media retail as a vital component in the study of popular culture. It brings together fifteen essays by top media scholars with their fingers on the pulse of both the changes that foreground retail in a digital age and the history that has made retail a fundamental part of the culture industries. The book reveals why retail matters as a site of transactional significance to industries as well as a crucial locus of meaning and interactional participation for consumers. In addition to examining how industries connect books, DVDs, video games, lifestyle products, toys, and more to consumers, it also interrogates the changes in media circulation driven by the collision of digital platforms with existing retail institutions. By grappling with the contexts in which we buy media, Point of Sale uncovers the underlying tensions that define the contemporary culture industries.

Mode of access: Internet via World Wide Web.

In English.

Description based on online resource; title from PDF title page (publisher's Web site, viewed 27. Jan 2023)