An Enchantment of Digital Archaeology : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence / Shawn Graham.
Material type:
- 9781789207866
- 9781789207873
- Archaeology -- Computer simulation
- Archaeology -- Data processing
- Archaeology -- Technological innovations
- SOCIAL SCIENCE / Archaeology
- agent based modelling
- ancient rome
- anthropology
- archaeogaming
- archaeological imagination
- archaeological research
- archaeologists
- archaeology
- artificial intelligence
- computation
- computers
- culture
- digital archaeology
- digital archives
- engaging
- historical
- historiography
- methodology
- page turner
- phenomenon
- realistic
- relationships
- roman archaeology
- roman economic history
- roman society
- scientists
- social science
- technology
- theoretical
- video games
- 930.1/0285 23
- online - DeGruyter
Item type | Current library | Call number | URL | Status | Notes | Barcode | |
---|---|---|---|---|---|---|---|
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Biblioteca "Angelicum" Pont. Univ. S.Tommaso d'Aquino Nuvola online | online - DeGruyter (Browse shelf(Opens below)) | Online access | Not for loan (Accesso limitato) | Accesso per gli utenti autorizzati / Access for authorized users | (dgr)9781789207873 |
Frontmatter -- Contents -- Tables -- Acknowledgements -- Introduction -- CHAPTER 1 Imagine a Network -- CHAPTER 2 Reanimating Networks -- CHAPTER 3 Add Agents and Stir -- CHAPTER 4 Archaeogaming -- CHAPTER 5 The Fun Is in the Building -- CHAPTER 6 Artificial Intelligence -- Conclusion: Enchantment Is a Remembering -- Afterword: Guidelines for Developing Your Own Digital Archaeology -- Appendices -- Appendix A Tasks for Golems – Building an ABM -- Appendix B Pot Trade Model Code -- Appendix C Information Diffusion on a Network -- Appendix D Golems in the City -- References -- Index
restricted access online access with authorization star
http://purl.org/coar/access_right/c_16ec
The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 25. Jun 2024)