History in Games : Contingencies of an Authentic Past / ed. by Felix Zimmermann, Martin Lorber.
Material type:
TextSeries: Bild und Bit ; 12Publisher: Bielefeld : transcript Verlag, [2020]Copyright date: ©2020Description: 1 online resource (284 p.)Content type: - 9783837654202
- 9783839454206
- Civilization -- History
- Computer games -- Social aspects
- Digital media
- Computer Games
- Cultural History
- Digital Media
- Games
- History
- Media Studies
- Media
- Memory Culture
- Popular Culture
- SOCIAL SCIENCE / Media Studies
- Computer Games
- Cultural History
- Digital Media
- Games
- History
- Media Studies
- Media
- Memory Culture
- Popular Culture
- online - DeGruyter
| Item type | Current library | Call number | URL | Status | Notes | Barcode | |
|---|---|---|---|---|---|---|---|
eBook
|
Biblioteca "Angelicum" Pont. Univ. S.Tommaso d'Aquino Nuvola online | online - DeGruyter (Browse shelf(Opens below)) | Online access | Not for loan (Accesso limitato) | Accesso per gli utenti autorizzati / Access for authorized users | (dgr)9783839454206 |
Frontmatter -- Table of Contents -- Preface and Acknowledgments -- Introduction -- History as told by the Game -- Quarry - Playground - Brand -- Why History in Digital Games matters -- Social Practices of History in Digital Possibility Spaces -- Tracing the Past with Digital Games -- Authenticity in and of History -- History in Video Games and the Craze for the Authentic -- Crusading Icons -- The Auteur and the 80s Mixtape -- Queer Authenticity in the History of Games -- The Politics of Authenticity -- "If it's a fantasy world, why bother trying to make it realistic?" Constructing and Debating the Middle Ages of THE WITCHER 3: WILD HUNT -- How to Get Away with Colonialism -- Toying with History -- You Do Have Responsibility! -- Contributors
restricted access online access with authorization star
http://purl.org/coar/access_right/c_16ec
Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient Alexandria can feel so real in the virtual world? Claims of authenticity are prominent in discussions surrounding the digital games of our time. What is historical authenticity and does it even matter? When does authenticity or the lack thereof become political? By answering these questions, the book illuminates the ubiquitous category of authenticity from the perspective of historical game studies.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Dez 2022)

