Music, Sound and Multimedia : From the Live to the Virtual / Jamie Sexton.
Material type:
- 9780748625345
- 9780748630905
- online - DeGruyter
Item type | Current library | Call number | URL | Status | Notes | Barcode | |
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Biblioteca "Angelicum" Pont. Univ. S.Tommaso d'Aquino Nuvola online | online - DeGruyter (Browse shelf(Opens below)) | Online access | Not for loan (Accesso limitato) | Accesso per gli utenti autorizzati / Access for authorized users | (dgr)9780748630905 |
Frontmatter -- Contents -- Acknowledgements -- List of Illustrations -- Notes on Contributors -- Introduction -- Section One: Fandom and Music Videos -- 1. Reframing Fan Videos -- 2. Case Study: Anime Music Videos -- Section Two: Video-Game Music -- 3. Music in Video games -- 4. Case Study: Film Music vs. Video-Game Music: The Case of Silent Hill -- Section Three. Performance and Presentation -- 5. Reflections on Sound Art -- 6. Pop Music, Multimedia and Live Performance -- 7. Case Study: Film Sound, Acoustic Ecology and Performance in Electroacoustic Music -- Section Four: Production and Consumption -- 8. Sound and Music in Website Design -- 9. Music Media in Young People’s Everyday Lives -- 10. Case Study: The Development of the Apple iPod -- Index
restricted access online access with authorization star
http://purl.org/coar/access_right/c_16ec
This new series aims to explore the area of screen music". Volume topics will include multimedia music, music and television, Hollywood film music, and the music of Bollywood cinema. Music and other sound effects have been central to a whole host of media forms throughout the twentieth century, either as background, accompaniment, or main driving force. Such interactions will continue to mutate in new directions, with the widespread growth of digital technologies. Despite the expansion of research into the use of music and sound in film, the investigation of sonic interactions with other media forms has been a largely under-researched area. Music, Sound and Multimedia provides a unique study of how music and other sounds play a central part in our understandings and uses of a variety of communications media. It focuses on four areas of sound and music within broader multimedia forms - music videos, video game music, performance and presentation, and production and consumption - and addresses the centrality of such aural concerns within our everyday experiences. Charting historical developments, mapping contemporary patterns, and speculating on future possibilities, this book is essential for courses on sound and media within media and communications studies, cultural studies and popular music studies. Key Features Charts a number of key developments in music and multimedia interactionsProvides both historical overviews and theoretical analysesFeatures a number of in-depth case studies of important issues."
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Jun 2022)