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Dual Wield : The Interplay of Poetry and Video Games / Jon Stone.

By: Material type: TextTextSeries: Video Games and the Humanities ; 3Publisher: München ; Wien : De Gruyter Oldenbourg, [2022]Copyright date: ©2022Description: 1 online resource (VIII, 163 p.)Content type:
Media type:
Carrier type:
ISBN:
  • 9783110718331
  • 9783110719390
  • 9783110719239
Subject(s): Other classification:
  • online - DeGruyter
Online resources: Available additional physical forms:
  • Issued also in print.
Contents:
Frontmatter -- Contents -- Acknowledgments -- Note on the Interactive Elements of the Project -- Introduction: A World of Made -- 1 The Book and the Maze -- 2 Mixing Machines, or Some common animating principles that prefigure poem-game interplay -- 3 Matters of Translation, or What happens when poems and video games borrow from one another -- 4 Separation Anxiety, or Plotting and visualising the tensions that exist between poetry and video games -- 5 Marking the Map: Four Types of Interplay -- 6 Letters from a Wilderness -- Conclusion -- Bibliography -- Mediography -- Glossary -- Index
Dissertation note: Dissertation University of East Anglia 2020. Summary: In recent years, poetry and video games have begun talking to – and taking from – one another in earnest. Poets, ever in pursuit of meaning, now draw inspiration from digital-interactive fantasy worlds, while video game developers aim to enrich their creations by imbuing them with poetic depth. This book investigates the phenomena of poem-game hybrids and other forms of poetic-ludic interplay, making use of both a multidisciplinary critical approach and the author’s own experiments in building and testing hybrid artefacts. What emerges is the suggestion of a future where reading and playing are no longer seen as separate endeavours, where the quests for sensory pleasure and philosophic insight are one and the same.
Holdings
Item type Current library Call number URL Status Notes Barcode
eBook eBook Biblioteca "Angelicum" Pont. Univ. S.Tommaso d'Aquino Nuvola online online - DeGruyter (Browse shelf(Opens below)) Online access Not for loan (Accesso limitato) Accesso per gli utenti autorizzati / Access for authorized users (dgr)9783110719239

Dissertation University of East Anglia 2020.

Frontmatter -- Contents -- Acknowledgments -- Note on the Interactive Elements of the Project -- Introduction: A World of Made -- 1 The Book and the Maze -- 2 Mixing Machines, or Some common animating principles that prefigure poem-game interplay -- 3 Matters of Translation, or What happens when poems and video games borrow from one another -- 4 Separation Anxiety, or Plotting and visualising the tensions that exist between poetry and video games -- 5 Marking the Map: Four Types of Interplay -- 6 Letters from a Wilderness -- Conclusion -- Bibliography -- Mediography -- Glossary -- Index

restricted access online access with authorization star

http://purl.org/coar/access_right/c_16ec

In recent years, poetry and video games have begun talking to – and taking from – one another in earnest. Poets, ever in pursuit of meaning, now draw inspiration from digital-interactive fantasy worlds, while video game developers aim to enrich their creations by imbuing them with poetic depth. This book investigates the phenomena of poem-game hybrids and other forms of poetic-ludic interplay, making use of both a multidisciplinary critical approach and the author’s own experiments in building and testing hybrid artefacts. What emerges is the suggestion of a future where reading and playing are no longer seen as separate endeavours, where the quests for sensory pleasure and philosophic insight are one and the same.

Issued also in print.

Mode of access: Internet via World Wide Web.

In English.

Description based on online resource; title from PDF title page (publisher's Web site, viewed 28. Feb 2023)