Clash of Realities 2015/16 : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference / ed. by Clash of Realities.
Material type:
- 9783839440315
- Interactive multimedia -- Congresses
- Video games -- Congresses
- Video games -- Interactive multimedia
- Art
- Audiovisuality
- Cologne Game Lab
- Computer Games
- Design
- Digital Culture
- Digital Games
- Digital Media
- Electronic Arts
- Film
- Internet
- Media Aesthetics
- Media Studies
- Media
- Popular Culture
- Technology
- SOCIAL SCIENCE / Media Studies
- Art
- Audiovisuality
- Cologne Game Lab
- Computer Games
- Design
- Digital Culture
- Digital Games
- Digital Media
- Electronic Arts
- Film
- Internet
- Media Aesthetics
- Media Studies
- Media
- Popular Culture
- Technology
- GV1469.15 .C585 2017
- online - DeGruyter
Item type | Current library | Call number | URL | Status | Notes | Barcode | |
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Biblioteca "Angelicum" Pont. Univ. S.Tommaso d'Aquino Nuvola online | online - DeGruyter (Browse shelf(Opens below)) | Online access | Not for loan (Accesso limitato) | Accesso per gli utenti autorizzati / Access for authorized users | (dgr)9783839440315 |
Frontmatter -- Inhalt -- Preface -- I. Keynotes -- Clash at Clash of Realities -- How C lose Are We to the Holodeck? -- The Potential of Procedurally-Generated Narrative in Video Games -- Cinema and Game Spaces -- More About EVERYTHING -- Play, Games, and the Good Life -- II. 1 Game Studies Summit -- Introduction -- Transmedia Storytelling -- Worlds Apart? -- Playing (with) STAR WARS -- Time, Memory, and Longing in Transmedial Storytelling -- Playing with Stories, Playing in Worlds -- A Game of Playful Art -- Marshmallows and Bullets -- Teaching Game Studies -- II. 2 Media Pedagogy and Media Ethics Summit -- Introduction -- Not Just a Game -- This Moral of Mine -- Making Ethical Decisions in Serious Games -- Moral Dilemmas in Digital Games -- The Good, the Bad, and the lnbetween -- Bioethics and Biofacts in Digital Games -- POKÉMON Go -- Spaces of Possibility? -- Beyond the Multi-Player -- Camping NOOb-Tuber and Other Annoying Players -- Bodies That Matter in the Pursuit of Esports -- Garners(’) Talk -- II.3 Film and Games Summit -- Introduction -- Serial Games -- Games That Play People -- Abu Goat -- II. 4 Game Development Summit -- Introduction -- The Aesthetics of Choice -- Games as a Source of Future Memory -- My Hyperideal Self -- Play lt Again, Sam Michael Erlhoff -- Open Development as Disruptive Game Design Practice -- II. 5 Games Preservation Summit -- Introduction -- Play, Things and Playthings -- Preserving Games from Concept to Creation -- Contributors
restricted access online access with authorization star
http://purl.org/coar/access_right/c_16ec
Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions - by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 26. Aug 2024)