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Clash of Realities 2015/16 : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference / ed. by Clash of Realities.

Contributor(s): Material type: TextTextSeries: Bild und Bit ; 5Publisher: Bielefeld : transcript Verlag, [2017]Copyright date: 2017Description: 1 online resource (638 p.)Content type:
Media type:
Carrier type:
ISBN:
  • 9783839440315
Subject(s): LOC classification:
  • GV1469.15 .C585 2017
Other classification:
  • online - DeGruyter
Online resources:
Contents:
Frontmatter -- Inhalt -- Preface -- I. Keynotes -- Clash at Clash of Realities -- How C lose Are We to the Holodeck? -- The Potential of Procedurally-Generated Narrative in Video Games -- Cinema and Game Spaces -- More About EVERYTHING -- Play, Games, and the Good Life -- II. 1 Game Studies Summit -- Introduction -- Transmedia Storytelling -- Worlds Apart? -- Playing (with) STAR WARS -- Time, Memory, and Longing in Transmedial Storytelling -- Playing with Stories, Playing in Worlds -- A Game of Playful Art -- Marshmallows and Bullets -- Teaching Game Studies -- II. 2 Media Pedagogy and Media Ethics Summit -- Introduction -- Not Just a Game -- This Moral of Mine -- Making Ethical Decisions in Serious Games -- Moral Dilemmas in Digital Games -- The Good, the Bad, and the lnbetween -- Bioethics and Biofacts in Digital Games -- POKÉMON Go -- Spaces of Possibility? -- Beyond the Multi-Player -- Camping NOOb-Tuber and Other Annoying Players -- Bodies That Matter in the Pursuit of Esports -- Garners(’) Talk -- II.3 Film and Games Summit -- Introduction -- Serial Games -- Games That Play People -- Abu Goat -- II. 4 Game Development Summit -- Introduction -- The Aesthetics of Choice -- Games as a Source of Future Memory -- My Hyperideal Self -- Play lt Again, Sam Michael Erlhoff -- Open Development as Disruptive Game Design Practice -- II. 5 Games Preservation Summit -- Introduction -- Play, Things and Playthings -- Preserving Games from Concept to Creation -- Contributors
Summary: Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions - by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.
Holdings
Item type Current library Call number URL Status Notes Barcode
eBook eBook Biblioteca "Angelicum" Pont. Univ. S.Tommaso d'Aquino Nuvola online online - DeGruyter (Browse shelf(Opens below)) Online access Not for loan (Accesso limitato) Accesso per gli utenti autorizzati / Access for authorized users (dgr)9783839440315

Frontmatter -- Inhalt -- Preface -- I. Keynotes -- Clash at Clash of Realities -- How C lose Are We to the Holodeck? -- The Potential of Procedurally-Generated Narrative in Video Games -- Cinema and Game Spaces -- More About EVERYTHING -- Play, Games, and the Good Life -- II. 1 Game Studies Summit -- Introduction -- Transmedia Storytelling -- Worlds Apart? -- Playing (with) STAR WARS -- Time, Memory, and Longing in Transmedial Storytelling -- Playing with Stories, Playing in Worlds -- A Game of Playful Art -- Marshmallows and Bullets -- Teaching Game Studies -- II. 2 Media Pedagogy and Media Ethics Summit -- Introduction -- Not Just a Game -- This Moral of Mine -- Making Ethical Decisions in Serious Games -- Moral Dilemmas in Digital Games -- The Good, the Bad, and the lnbetween -- Bioethics and Biofacts in Digital Games -- POKÉMON Go -- Spaces of Possibility? -- Beyond the Multi-Player -- Camping NOOb-Tuber and Other Annoying Players -- Bodies That Matter in the Pursuit of Esports -- Garners(’) Talk -- II.3 Film and Games Summit -- Introduction -- Serial Games -- Games That Play People -- Abu Goat -- II. 4 Game Development Summit -- Introduction -- The Aesthetics of Choice -- Games as a Source of Future Memory -- My Hyperideal Self -- Play lt Again, Sam Michael Erlhoff -- Open Development as Disruptive Game Design Practice -- II. 5 Games Preservation Summit -- Introduction -- Play, Things and Playthings -- Preserving Games from Concept to Creation -- Contributors

restricted access online access with authorization star

http://purl.org/coar/access_right/c_16ec

Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions - by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.

Mode of access: Internet via World Wide Web.

In English.

Description based on online resource; title from PDF title page (publisher's Web site, viewed 26. Aug 2024)