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Theme Park Fandom : Spatial Transmedia, Materiality and Participatory Cultures / Rebecca Williams.

By: Material type: TextTextSeries: Transmedia ; 8Publisher: Amsterdam : Amsterdam University Press, [2020]Copyright date: ©2020Description: 1 online resource (260 p.)Content type:
Media type:
Carrier type:
ISBN:
  • 9789048532612
Subject(s): DDC classification:
  • 791.06 23
Other classification:
  • online - DeGruyter
Online resources:
Contents:
Frontmatter -- Table of Contents -- Acknowledgements -- 1. Introduction -- 2. Understanding the Contemporary Theme Park : Theming, Immersion and Fandom -- 3. Fandom, Brandom and Plandom : Haptic Fandom, Anticipatory Labour and Digital Knowledge -- 4. Extending the Haunted Mansion : Spatial Poaching, Participatory Narratives and Retrospective Transmedia -- 5. Of Mice and Minions : ‘Ani-embodiment’ and ‘Metonymic Celebrity’ in the Theme Park Character Encounter -- 6. Turkey Legs, Dole Whip and Duff : Consumables, Diegetic Paratexts and ‘Cult-Culinary’ Objects -- 7. Embodied Transmedia and Paratextual-Spatio Play : Consuming, Collecting and Costuming Theme Park Merchandise -- 8. Replacing and Remembering Rides : Ontological Security, Authenticity and Online Memorialization -- 9. Conclusion: Ways Forward for Theme Park and Fan Studies -- Index
Summary: This book argues that serious study of theme parks and their adult fans has much to tell us about contemporary transmediality and convergence, themed and immersive spaces, and audience relationships with places of meaning. Considering the duopoly of Disney and Universal in Orlando, the book explores a range of theme park experiences including planning trips, meeting characters, eating and drinking, engaging in practices such as cosplay and re-enactment, and memorializing lost attractions. Highlighting key themes such as immersion, materiality, cultural distinctions, and self-identity, the book argues that theme parks are a crucial site for the exploration of transmediality and the development of paratexts. Proposing the key concepts of spatial transmedia and haptic fandom, the book offers analysis of the intersections between fandom, media texts, and merchandise, as well as fans' own affective and physical responses to visiting the parks.
Holdings
Item type Current library Call number URL Status Notes Barcode
eBook eBook Biblioteca "Angelicum" Pont. Univ. S.Tommaso d'Aquino Nuvola online online - DeGruyter (Browse shelf(Opens below)) Online access Not for loan (Accesso limitato) Accesso per gli utenti autorizzati / Access for authorized users (dgr)9789048532612

Frontmatter -- Table of Contents -- Acknowledgements -- 1. Introduction -- 2. Understanding the Contemporary Theme Park : Theming, Immersion and Fandom -- 3. Fandom, Brandom and Plandom : Haptic Fandom, Anticipatory Labour and Digital Knowledge -- 4. Extending the Haunted Mansion : Spatial Poaching, Participatory Narratives and Retrospective Transmedia -- 5. Of Mice and Minions : ‘Ani-embodiment’ and ‘Metonymic Celebrity’ in the Theme Park Character Encounter -- 6. Turkey Legs, Dole Whip and Duff : Consumables, Diegetic Paratexts and ‘Cult-Culinary’ Objects -- 7. Embodied Transmedia and Paratextual-Spatio Play : Consuming, Collecting and Costuming Theme Park Merchandise -- 8. Replacing and Remembering Rides : Ontological Security, Authenticity and Online Memorialization -- 9. Conclusion: Ways Forward for Theme Park and Fan Studies -- Index

restricted access online access with authorization star

http://purl.org/coar/access_right/c_16ec

This book argues that serious study of theme parks and their adult fans has much to tell us about contemporary transmediality and convergence, themed and immersive spaces, and audience relationships with places of meaning. Considering the duopoly of Disney and Universal in Orlando, the book explores a range of theme park experiences including planning trips, meeting characters, eating and drinking, engaging in practices such as cosplay and re-enactment, and memorializing lost attractions. Highlighting key themes such as immersion, materiality, cultural distinctions, and self-identity, the book argues that theme parks are a crucial site for the exploration of transmediality and the development of paratexts. Proposing the key concepts of spatial transmedia and haptic fandom, the book offers analysis of the intersections between fandom, media texts, and merchandise, as well as fans' own affective and physical responses to visiting the parks.

Mode of access: Internet via World Wide Web.

In English.

Description based on online resource; title from PDF title page (publisher's Web site, viewed 27. Jan 2023)