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001 189986
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006 m|||||o||d||||||||
007 cr || ||||||||
008 210830t20092007mau fo d z eng d
019 _a(OCoLC)1032679912
019 _a(OCoLC)1037981611
019 _a(OCoLC)1041988718
019 _a(OCoLC)1046612271
019 _a(OCoLC)1046919765
019 _a(OCoLC)1047009899
020 _a9780674025196
_qprint
020 _a9780674044838
_qPDF
024 7 _a10.4159/9780674044838
_2doi
035 _a(DE-B1597)9780674044838
035 _a(DE-B1597)457795
035 _a(OCoLC)979575481
040 _aDE-B1597
_beng
_cDE-B1597
_erda
050 4 _aGV1469.17.S63 -- W37 2007eb
072 7 _aSOC022000
_2bisacsh
082 0 4 _a306.487
084 _aonline - DeGruyter
100 1 _aWark, McKenzie
_eautore
245 1 0 _aGamer Theory /
_cMcKenzie Wark.
264 1 _aCambridge, MA :
_bHarvard University Press,
_c[2009]
264 4 _c©2007
300 _a1 online resource (240 p.)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 0 _tFrontmatter --
_tAcknowledgments --
_tCONTENTS --
_tAgony (on The Cave) --
_tAllegory (on The Sims) --
_tAmerica (on Civilization III) --
_tAnalog (on Katamari Damacy) --
_tAtopia (on Vice City) --
_tBattle (on Rez) --
_tBoredom (on State of Emergency) --
_tComplex (on Deus Ex) --
_tConclusions (on Sim Earth) --
_tCuts (Endnotes) --
_tDirectory (Index)
506 0 _arestricted access
_uhttp://purl.org/coar/access_right/c_16ec
_fonline access with authorization
_2star
520 _aEver get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society.
530 _aIssued also in print.
538 _aMode of access: Internet via World Wide Web.
546 _aIn English.
588 0 _aDescription based on online resource; title from PDF title page (publisher's Web site, viewed 30. Aug 2021)
650 0 _aComputer games
_xSocial aspects.
650 7 _aSOCIAL SCIENCE / Popular Culture.
_2bisacsh
850 _aIT-RoAPU
856 4 0 _uhttps://doi.org/10.4159/9780674044838
856 4 0 _uhttps://www.degruyter.com/isbn/9780674044838
856 4 2 _3Cover
_uhttps://www.degruyter.com/cover/covers/9780674044838.jpg
942 _cEB
999 _c189986
_d189986