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| 001 | 189986 | ||
| 003 | IT-RoAPU | ||
| 005 | 20221214232501.0 | ||
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| 007 | cr || |||||||| | ||
| 008 | 210830t20092007mau fo d z eng d | ||
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| 019 | _a(OCoLC)1037981611 | ||
| 019 | _a(OCoLC)1041988718 | ||
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_a9780674025196 _qprint |
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| 020 |
_a9780674044838 _qPDF |
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| 024 | 7 |
_a10.4159/9780674044838 _2doi |
|
| 035 | _a(DE-B1597)9780674044838 | ||
| 035 | _a(DE-B1597)457795 | ||
| 035 | _a(OCoLC)979575481 | ||
| 040 |
_aDE-B1597 _beng _cDE-B1597 _erda |
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| 050 | 4 | _aGV1469.17.S63 -- W37 2007eb | |
| 072 | 7 |
_aSOC022000 _2bisacsh |
|
| 082 | 0 | 4 | _a306.487 |
| 084 | _aonline - DeGruyter | ||
| 100 | 1 |
_aWark, McKenzie _eautore |
|
| 245 | 1 | 0 |
_aGamer Theory / _cMcKenzie Wark. |
| 264 | 1 |
_aCambridge, MA : _bHarvard University Press, _c[2009] |
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| 264 | 4 | _c©2007 | |
| 300 | _a1 online resource (240 p.) | ||
| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 505 | 0 | 0 |
_tFrontmatter -- _tAcknowledgments -- _tCONTENTS -- _tAgony (on The Cave) -- _tAllegory (on The Sims) -- _tAmerica (on Civilization III) -- _tAnalog (on Katamari Damacy) -- _tAtopia (on Vice City) -- _tBattle (on Rez) -- _tBoredom (on State of Emergency) -- _tComplex (on Deus Ex) -- _tConclusions (on Sim Earth) -- _tCuts (Endnotes) -- _tDirectory (Index) |
| 506 | 0 |
_arestricted access _uhttp://purl.org/coar/access_right/c_16ec _fonline access with authorization _2star |
|
| 520 | _aEver get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society. | ||
| 530 | _aIssued also in print. | ||
| 538 | _aMode of access: Internet via World Wide Web. | ||
| 546 | _aIn English. | ||
| 588 | 0 | _aDescription based on online resource; title from PDF title page (publisher's Web site, viewed 30. Aug 2021) | |
| 650 | 0 |
_aComputer games _xSocial aspects. |
|
| 650 | 7 |
_aSOCIAL SCIENCE / Popular Culture. _2bisacsh |
|
| 850 | _aIT-RoAPU | ||
| 856 | 4 | 0 | _uhttps://doi.org/10.4159/9780674044838 |
| 856 | 4 | 0 | _uhttps://www.degruyter.com/isbn/9780674044838 |
| 856 | 4 | 2 |
_3Cover _uhttps://www.degruyter.com/cover/covers/9780674044838.jpg |
| 942 | _cEB | ||
| 999 |
_c189986 _d189986 |
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