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| 001 | 204994 | ||
| 003 | IT-RoAPU | ||
| 005 | 20250106150548.0 | ||
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| 008 | 240625t20182019pau fo d z eng d | ||
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_a9780912295480 _qPDF |
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_a10.9783/9780912295480 _2doi |
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| 035 | _a(DE-B1597)9780912295480 | ||
| 035 | _a(DE-B1597)502704 | ||
| 035 | _a(OCoLC)1048621697 | ||
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_aDE-B1597 _beng _cDE-B1597 _erda |
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_aGV1201.38 _b.G84 2018 |
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_aLIT024040 _2bisacsh |
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| 082 | 0 | 4 |
_a306.4/870973 _223 |
| 084 | _aonline - DeGruyter | ||
| 100 | 1 |
_aGuerra, Douglas A. _eautore |
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| 245 | 1 | 0 |
_aSlantwise Moves : _bGames, Literature, and Social Invention in Nineteenth-Century America / _cDouglas A. Guerra. |
| 264 | 1 |
_aPhiladelphia : _bUniversity of Pennsylvania Press, _c[2018] |
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| 264 | 4 | _c©2019 | |
| 300 |
_a1 online resource (264 p.) : _b21 illus. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 490 | 0 | _aMaterial Texts | |
| 505 | 0 | 0 |
_tFrontmatter -- _tContents -- _tIntroduction. On the Uses and Abuses of Games -- _tChapter 1. Both In and Out of the Game: Reform Games and Avatar Selves -- _tChapter 2. A Fresh and Liberal Construction: State Machines, Transformation Games, and Algorithms of the Interior -- _tChapter 3. The Power to Promote: Configuration Culture in the Age of Barnum -- _tChapter 4. Social Cues and Outside Pockets: Billiards, Blithedale, and Targeted Potential -- _tChapter 5. The Net Work of Not Work -- _tNotes -- _tIndex -- _tAcknowledgments |
| 506 | 0 |
_arestricted access _uhttp://purl.org/coar/access_right/c_16ec _fonline access with authorization _2star |
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| 520 | _aIn 1860, Milton Bradley invented a game called The Checkered Game of Life. Having journeyed from Springfield, Massachusetts, to New York City to determine interest in this combination of bright red ink, brass dials, and character-driven decision-making, Bradley exhausted his entire supply of merchandise just two days after his arrival in the city; within a few months, he had sold forty thousand copies. That same year, Walt Whitman left Brooklyn to oversee the printing of the third edition of his Leaves of Grass in Massachusetts. In Slantwise Moves, Douglas A. Guerra sees more than mere coincidence in the contemporary popularity of these superficially different cultural productions. Instead, he argues, both the book and the game were materially resonant sites of social experimentation—places where modes of collectivity and selfhood could be enacted and performed.Then as now, Guerra observes, "game" was a malleable category, mediating play in various and inventive ways: through the material forms of pasteboard, paper, and india rubber; via settings like the parlor, lawn, or public hall; and by mutually agreed-upon measurements of success, ranging from point accumulation to the creation of humorous narratives. Recovering the lives of important game designers, anthologists, and codifiers—including Anne Abbot, William Simonds, Michael Phelan, and the aforementioned Bradley—Guerra brings his study of commercially produced games into dialogue with a reconsideration of iconic literary works. Through contrapuntal close readings of texts and gameplay, he finds multiple possibilities for self-fashioning reflected in Bradley's Life and Whitman's "Song of Myself," as well as utopian social spaces on billiard tables and the pages of Nathaniel Hawthorne's The Blithedale Romance alike.Highlighting meaningful overlap in the production and reception of books and games, Slantwise Moves identifies what the two have in common as material texts and as critical models of the mundane pleasures and intimacies that defined agency and social belonging in nineteenth-century America. | ||
| 538 | _aMode of access: Internet via World Wide Web. | ||
| 546 | _aIn English. | ||
| 588 | 0 | _aDescription based on online resource; title from PDF title page (publisher's Web site, viewed 25. Jun 2024) | |
| 650 | 0 |
_aBooks and reading _xSocial aspects _zUnited States _xHistory _y19th century. |
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| 650 | 0 |
_aBooks and reading _xSocial aspects _zUnited States _xHistory _y19thcentury. |
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| 650 | 0 |
_aGames _xSocial aspects _zUnited States _xHistory _y19th century. |
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| 650 | 0 |
_aPopular culture _zUnited States _xHistory _y19th century. |
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| 650 | 7 |
_aLITERARY CRITICISM / Modern / 19th Century . _2bisacsh |
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| 653 | _aCultural Studies. | ||
| 653 | _aLiterature. | ||
| 850 | _aIT-RoAPU | ||
| 856 | 4 | 0 | _uhttps://doi.org/10.9783/9780912295480 |
| 856 | 4 | 0 | _uhttps://www.degruyter.com/isbn/9780912295480 |
| 856 | 4 | 2 |
_3Cover _uhttps://www.degruyter.com/document/cover/isbn/9780912295480/original |
| 942 | _cEB | ||
| 999 |
_c204994 _d204994 |
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