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008 231101t20192019nyu fo d z eng d
020 _a9781479868551
_qprint
020 _a9781479805686
_qPDF
024 7 _a10.18574/nyu/9781479868551.001.0001
_2doi
035 _a(DE-B1597)9781479805686
035 _a(DE-B1597)547676
035 _a(OCoLC)1129786856
040 _aDE-B1597
_beng
_cDE-B1597
_erda
050 4 _aE184.A75
_bF45 2020
072 7 _aSOC052000
_2bisacsh
082 0 4 _a305.895073
_223
084 _aonline - DeGruyter
100 1 _aFickle, Tara
_eautore
245 1 4 _aThe Race Card :
_bFrom Gaming Technologies to Model Minorities /
_cTara Fickle.
264 1 _aNew York, NY :
_bNew York University Press,
_c[2019]
264 4 _c©2019
300 _a1 online resource :
_b23 black and white illustrations
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 0 _aPostmillennial Pop ;
_v22
506 0 _arestricted access
_uhttp://purl.org/coar/access_right/c_16ec
_fonline access with authorization
_2star
520 _aHow games have been used to establish and combat Asian American racial stereotypes As Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role in our contemporary understanding of race and racial formation in the United States. From the Chinese Exclusion Act and Japanese American internment to the model minority myth and the globalization of Asian labor, Tara Fickle shows how games and game theory shaped fictions of race upon which the nation relies. Drawing from a wide range of literary and critical texts, analog and digital games, journalistic accounts, marketing campaigns, and archival material, Fickle illuminates the ways Asian Americans have had to fit the roles, play the game, and follow the rules to be seen as valuable in the US. Exploring key moments in the formation of modern US race relations, The Race Card charts a new course in gaming scholarship by reorienting our focus away from games as vehicles for empowerment that allow people to inhabit new identities, and toward the ways that games are used as instruments of soft power to advance top-down political agendas. Bridging the intellectual divide between the embedded mechanics of video games and more theoretical approaches to gaming rhetoric, Tara Fickle reveals how this intersection allows us to overlook the predominance of game tropes in national culture. The Race Card reveals this relationship as one of deep ideological and historical intimacy: how the games we play have seeped into every aspect of our lives in both monotonous and malevolent ways.
538 _aMode of access: Internet via World Wide Web.
546 _aIn English.
588 0 _aDescription based on online resource; title from PDF title page (publisher's Web site, viewed 01. Nov 2023)
650 0 _aAsian Americans in popular culture.
650 0 _aAsian Americans
_xSocial conditions.
650 0 _aGame theory
_xSocial aspects
_zUnited States.
650 0 _aGames
_xSocial aspects
_zUnited States.
650 0 _aRace discrimination
_zUnited States.
650 7 _aSOCIAL SCIENCE / Media Studies.
_2bisacsh
653 _aAiiieeeee.
653 _aAndas game.
653 _aAsian American.
653 _aAsian immigration.
653 _aBret Harte.
653 _aC Wright Mills.
653 _aChinese Exclusion Act.
653 _aChinese labor.
653 _aCory Doctorow.
653 _aDSM.
653 _aGPS.
653 _aGoogle.
653 _aHeathen Chinee.
653 _aHiroshi Nakamura.
653 _aHisaye Yamamoto.
653 _aHomo Ludens.
653 _aJacques Derrida.
653 _aJacques Ehrmann.
653 _aJapanese American.
653 _aJen Wang.
653 _aJohan Huizinga.
653 _aJohn Okada.
653 _aMan Play and Games.
653 _aMilton Murayama.
653 _aNintendo.
653 _aOrientalism.
653 _aPokemon.
653 _aPokémon GO.
653 _aRAND.
653 _aRoger Caillois.
653 _aThe Wasp.
653 _aWakako Yamauchi.
653 _aaugmented reality.
653 _aclass inequality.
653 _acritical race studies.
653 _aethnic American literature.
653 _aeuchre.
653 _afreemium.
653 _agambling.
653 _agame addiction.
653 _agame studies.
653 _agame theory.
653 _agames of chance.
653 _agamification.
653 _aglobalization.
653 _agold farming.
653 _agold mining.
653 _aimperial Japan.
653 _ainscrutability.
653 _aintentional fallacy.
653 _ainternet addiction.
653 _ainternment.
653 _aliterary interpretation.
653 _aludo-Orientalism.
653 _amapping.
653 _ameritocracy.
653 _amobile games.
653 _aneoliberalism.
653 _aracialization.
653 _asocial mobility.
653 _astructuralism.
653 _atechno-Orientalism.
653 _avideo games.
653 _ayellow peril.
850 _aIT-RoAPU
856 4 0 _uhttps://www.degruyter.com/isbn/9781479805686
856 4 2 _3Cover
_uhttps://www.degruyter.com/document/cover/isbn/9781479805686/original
942 _cEB
999 _c218904
_d218904