| 000 | 04466nam a2200961Ia 4500 | ||
|---|---|---|---|
| 001 | 218919 | ||
| 003 | IT-RoAPU | ||
| 005 | 20231211164007.0 | ||
| 006 | m|||||o||d|||||||| | ||
| 007 | cr || |||||||| | ||
| 008 | 231101t20202020nyu fo d z eng d | ||
| 020 | _a9781479870103 _qprint | ||
| 020 | _a9781479806522 _qPDF | ||
| 024 | 7 | _a10.18574/nyu/9781479870103.001.0001 _2doi | |
| 035 | _a(DE-B1597)9781479806522 | ||
| 035 | _a(DE-B1597)550649 | ||
| 035 | _a(OCoLC)1147272126 | ||
| 040 | _aDE-B1597 _beng _cDE-B1597 _erda | ||
| 050 | 4 | _aHQ1178 | |
| 072 | 7 | _aSOC052000 _2bisacsh | |
| 082 | 0 | 4 | _a004.678082 _223 | 
| 084 | _aonline - DeGruyter | ||
| 100 | 1 | _aPhillips, Amanda _eautore | |
| 245 | 1 | 0 | _aGamer Trouble : _bFeminist Confrontations in Digital Culture / _cAmanda Phillips. | 
| 264 | 1 | _aNew York, NY : _bNew York University Press, _c[2020] | |
| 264 | 4 | _c©2020 | |
| 300 | _a1 online resource : _b49 Halftones | ||
| 336 | _atext _btxt _2rdacontent | ||
| 337 | _acomputer _bc _2rdamedia | ||
| 338 | _aonline resource _bcr _2rdacarrier | ||
| 347 | _atext file _bPDF _2rda | ||
| 506 | 0 | _arestricted access _uhttp://purl.org/coar/access_right/c_16ec _fonline access with authorization _2star | |
| 520 | _aComplicating perspectives on diversity in video gamesGamers have been troublemakers as long as games have existed. As our popular understanding of "gamer" shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems.By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world. | ||
| 538 | _aMode of access: Internet via World Wide Web. | ||
| 546 | _aIn English. | ||
| 588 | 0 | _aDescription based on online resource; title from PDF title page (publisher's Web site, viewed 01. Nov 2023) | |
| 650 | 0 | _aComputers and women. | |
| 650 | 0 | _aInformation technology _xSocial aspects. | |
| 650 | 0 | _aInternet and women. | |
| 650 | 0 | _aVideo games. | |
| 650 | 7 | _aSOCIAL SCIENCE / Media Studies. _2bisacsh | |
| 653 | _aaffect. | ||
| 653 | _aagency. | ||
| 653 | _aagonism. | ||
| 653 | _aanger. | ||
| 653 | _aanimation. | ||
| 653 | _aavatar. | ||
| 653 | _acoalition. | ||
| 653 | _acolonization. | ||
| 653 | _acompetition. | ||
| 653 | _adifference. | ||
| 653 | _adiversity. | ||
| 653 | _afeminism. | ||
| 653 | _afilm theory. | ||
| 653 | _agames. | ||
| 653 | _agaming. | ||
| 653 | _agaze. | ||
| 653 | _agender. | ||
| 653 | _aharassment. | ||
| 653 | _aidentity politics. | ||
| 653 | _aimitation. | ||
| 653 | _akilljoy. | ||
| 653 | _aludology. | ||
| 653 | _amagic circle. | ||
| 653 | _amale gaze. | ||
| 653 | _amotion capture. | ||
| 653 | _anarratology. | ||
| 653 | _aphysiognomy. | ||
| 653 | _apolitical theory. | ||
| 653 | _aqueer. | ||
| 653 | _arace. | ||
| 653 | _aracial science. | ||
| 653 | _arealism. | ||
| 653 | _asexuality. | ||
| 653 | _atechnology. | ||
| 653 | _atriangulation. | ||
| 653 | _avideo games. | ||
| 653 | _avisuality. | ||
| 850 | _aIT-RoAPU | ||
| 856 | 4 | 0 | _uhttps://www.degruyter.com/isbn/9781479806522 | 
| 856 | 4 | 2 | _3Cover _uhttps://www.degruyter.com/document/cover/isbn/9781479806522/original | 
| 942 | _cEB | ||
| 999 | _c218919 _d218919 | ||