000 03458nam a2200865Ia 4500
001 285878
003 IT-RoAPU
005 20231211165822.0
006 m|||||o||d||||||||
007 cr || ||||||||
008 231101t20152009gw fo d z eng d
019 _a(OCoLC)1002233407
019 _a(OCoLC)1004880143
019 _a(OCoLC)1011447618
019 _a(OCoLC)1013955411
019 _a(OCoLC)1154173765
019 _a(OCoLC)999354306
020 _a9783837612400
_qprint
020 _a9783839412404
_qPDF
024 7 _a10.1515/9783839412404
_2doi
035 _a(DE-B1597)9783839412404
035 _a(DE-B1597)455980
035 _a(OCoLC)931865989
040 _aDE-B1597
_beng
_cDE-B1597
_erda
050 4 _aU162
_b.W47 2009
072 7 _aSOC052000
_2bisacsh
082 0 4 _a355.9
_223
084 _aonline - DeGruyter
100 1 _aWerning, Stefan
_eautore
245 1 0 _aReal Wars on Virtual Battlefields :
_bThe Convergence of Programmable Media at the Military-Civilian Margin /
_cStefan Werning.
250 _a1. Aufl.
264 1 _aBielefeld :
_btranscript Verlag,
_c[2015]
264 4 _c©2009
300 _a1 online resource (412 p.)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 0 _aKultur- und Medientheorie
506 0 _arestricted access
_uhttp://purl.org/coar/access_right/c_16ec
_fonline access with authorization
_2star
520 _aThe book analyzes the multifarious exchange of algorithmic technologies and concepts between the military and the media industry from the early 1990s until now. Unlike most related scholarly work which focuses on digital games, it drafts a model of programmable media which is grounded in a close-reading of the key technologies, most notably the paradigm of object-oriented programming, and reconsiders technical disciplines from a humanities perspective. This model is then applied to analyze the effects of algorithmic logic on the military-civilian continuum, including economic practices, patterns of media usage and military decision-making.
538 _aMode of access: Internet via World Wide Web.
546 _aIn English.
588 0 _aDescription based on online resource; title from PDF title page (publisher's Web site, viewed 01. Nov 2023)
650 0 _aComputer simulation.
650 0 _aDigital computer simulation.
650 0 _aMilitary planning
_xDecision making
_xData processing.
650 0 _aWar and society.
650 0 _aWar video games.
650 4 _aComputer Games.
650 4 _aComputer Sciences.
650 4 _aCulture.
650 4 _aDigital Games.
650 4 _aDigital Media.
650 4 _aMedia Studies.
650 4 _aMilitary.
650 4 _aSociology of Science.
650 4 _aTechnology Studies.
650 4 _aTechnology.
650 7 _aSOCIAL SCIENCE / Media Studies.
_2bisacsh
653 _aComputer Games.
653 _aComputer Sciences.
653 _aCulture.
653 _aDigital Games.
653 _aDigital Media.
653 _aMedia Studies.
653 _aMilitary.
653 _aSociology of Science.
653 _aTechnology Studies.
653 _aTechnology.
850 _aIT-RoAPU
856 4 0 _uhttps://www.degruyter.com/isbn/9783839412404
856 4 2 _3Cover
_uhttps://www.degruyter.com/document/cover/isbn/9783839412404/original
942 _cEB
999 _c285878
_d285878