| 000 | 03458nam a2200865Ia 4500 | ||
|---|---|---|---|
| 001 | 285878 | ||
| 003 | IT-RoAPU | ||
| 005 | 20231211165822.0 | ||
| 006 | m|||||o||d|||||||| | ||
| 007 | cr || |||||||| | ||
| 008 | 231101t20152009gw fo d z eng d | ||
| 019 | _a(OCoLC)1002233407 | ||
| 019 | _a(OCoLC)1004880143 | ||
| 019 | _a(OCoLC)1011447618 | ||
| 019 | _a(OCoLC)1013955411 | ||
| 019 | _a(OCoLC)1154173765 | ||
| 019 | _a(OCoLC)999354306 | ||
| 020 |
_a9783837612400 _qprint |
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| 020 |
_a9783839412404 _qPDF |
||
| 024 | 7 |
_a10.1515/9783839412404 _2doi |
|
| 035 | _a(DE-B1597)9783839412404 | ||
| 035 | _a(DE-B1597)455980 | ||
| 035 | _a(OCoLC)931865989 | ||
| 040 |
_aDE-B1597 _beng _cDE-B1597 _erda |
||
| 050 | 4 |
_aU162 _b.W47 2009 |
|
| 072 | 7 |
_aSOC052000 _2bisacsh |
|
| 082 | 0 | 4 |
_a355.9 _223 |
| 084 | _aonline - DeGruyter | ||
| 100 | 1 |
_aWerning, Stefan _eautore |
|
| 245 | 1 | 0 |
_aReal Wars on Virtual Battlefields : _bThe Convergence of Programmable Media at the Military-Civilian Margin / _cStefan Werning. |
| 250 | _a1. Aufl. | ||
| 264 | 1 |
_aBielefeld : _btranscript Verlag, _c[2015] |
|
| 264 | 4 | _c©2009 | |
| 300 | _a1 online resource (412 p.) | ||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_acomputer _bc _2rdamedia |
||
| 338 |
_aonline resource _bcr _2rdacarrier |
||
| 347 |
_atext file _bPDF _2rda |
||
| 490 | 0 | _aKultur- und Medientheorie | |
| 506 | 0 |
_arestricted access _uhttp://purl.org/coar/access_right/c_16ec _fonline access with authorization _2star |
|
| 520 | _aThe book analyzes the multifarious exchange of algorithmic technologies and concepts between the military and the media industry from the early 1990s until now. Unlike most related scholarly work which focuses on digital games, it drafts a model of programmable media which is grounded in a close-reading of the key technologies, most notably the paradigm of object-oriented programming, and reconsiders technical disciplines from a humanities perspective. This model is then applied to analyze the effects of algorithmic logic on the military-civilian continuum, including economic practices, patterns of media usage and military decision-making. | ||
| 538 | _aMode of access: Internet via World Wide Web. | ||
| 546 | _aIn English. | ||
| 588 | 0 | _aDescription based on online resource; title from PDF title page (publisher's Web site, viewed 01. Nov 2023) | |
| 650 | 0 | _aComputer simulation. | |
| 650 | 0 | _aDigital computer simulation. | |
| 650 | 0 |
_aMilitary planning _xDecision making _xData processing. |
|
| 650 | 0 | _aWar and society. | |
| 650 | 0 | _aWar video games. | |
| 650 | 4 | _aComputer Games. | |
| 650 | 4 | _aComputer Sciences. | |
| 650 | 4 | _aCulture. | |
| 650 | 4 | _aDigital Games. | |
| 650 | 4 | _aDigital Media. | |
| 650 | 4 | _aMedia Studies. | |
| 650 | 4 | _aMilitary. | |
| 650 | 4 | _aSociology of Science. | |
| 650 | 4 | _aTechnology Studies. | |
| 650 | 4 | _aTechnology. | |
| 650 | 7 |
_aSOCIAL SCIENCE / Media Studies. _2bisacsh |
|
| 653 | _aComputer Games. | ||
| 653 | _aComputer Sciences. | ||
| 653 | _aCulture. | ||
| 653 | _aDigital Games. | ||
| 653 | _aDigital Media. | ||
| 653 | _aMedia Studies. | ||
| 653 | _aMilitary. | ||
| 653 | _aSociology of Science. | ||
| 653 | _aTechnology Studies. | ||
| 653 | _aTechnology. | ||
| 850 | _aIT-RoAPU | ||
| 856 | 4 | 0 | _uhttps://www.degruyter.com/isbn/9783839412404 |
| 856 | 4 | 2 |
_3Cover _uhttps://www.degruyter.com/document/cover/isbn/9783839412404/original |
| 942 | _cEB | ||
| 999 |
_c285878 _d285878 |
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