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001 288829
003 IT-RoAPU
005 20250106152532.0
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007 cr || ||||||||
008 240826t20192019gw fo d z eng d
020 _a9783839450505
_qPDF
024 7 _a10.1515/9783839450505
_2doi
035 _a(DE-B1597)9783839450505
035 _a(DE-B1597)539348
035 _a(OCoLC)1128471132
040 _aDE-B1597
_beng
_cDE-B1597
_erda
072 7 _aSOC052000
_2bisacsh
084 _aonline - DeGruyter
245 0 0 _aPlaying Utopia :
_bFutures in Digital Games /
_ced. by Hanns Christian Schmidt, Gundolf S. Freyermuth, Benjamin Beil.
264 1 _aBielefeld :
_btranscript Verlag,
_c[2019]
264 4 _c2019
300 _a1 online resource (332 p.)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 0 _aBild und Bit ;
_v10
505 0 0 _tFrontmatter --
_tTable of Contents --
_tPreface and Acknowledgements --
_tUtopian Futures. A Brief History of Their Conception and Representation in Modern Media—From Literature to Digital Games --
_tUtopias in Digital Games --
_tTinkering with Political Utopias and Dystopias in DEMOCRACY 3. An Educational Perspective --
_tThe Concept of Utopia in Digital Games --
_t“Everything is true; nothing is permitted”. Utopia, Religion and Conspiracy in ASSASSIN’S CREED --
_tBeyond the Holonovel. The Holographic Interactive Digital Entertainment Utopia of STAR TREK --
_tUtopias of Digital Games --
_tFeminist Interventions for Better Futures of Digital Games --
_tLudopian Visions. On the Speculative Potential of Games in Times of Algorithmic Work and Play --
_tPlayful Utopias. Sandboxes for the Future --
_tBuilding Utopia, Brick by Brick? Selling Subversiveness in LEGO DIMENSIONS --
_tWe have won this battle ;) Modding and Swapping as a Utopian Video Game Practice --
_tThe Utopia of Getting Over It --
_tContributors
506 0 _arestricted access
_uhttp://purl.org/coar/access_right/c_16ec
_fonline access with authorization
_2star
520 _aMedia narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why?This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.
536 _afunded by TH Köln
538 _aMode of access: Internet via World Wide Web.
546 _aIn English.
588 0 _aDescription based on online resource; title from PDF title page (publisher's Web site, viewed 26. Aug 2024)
650 0 _aDystopias
_2DLC.
650 0 _aUtopias
_2DLC.
650 0 _aVideo games
_xSocial aspects
_2DLC.
650 0 _aVideo genres
_2DLC.
650 4 _aComputer Games.
650 4 _aDigital Media.
650 4 _aFuture.
650 4 _aMedia Aesthetics.
650 4 _aMedia Studies.
650 4 _aMedia.
650 4 _aPlayfulness.
650 4 _aPopular Culture.
650 4 _aUtopia.
650 7 _aSOCIAL SCIENCE / Media Studies.
_2bisacsh
653 _aComputer Games.
653 _aDigital Media.
653 _aFuture.
653 _aMedia Aesthetics.
653 _aMedia Studies.
653 _aMedia.
653 _aPlayfulness.
653 _aPopular Culture.
653 _aUtopia.
700 1 _aBeil, Benjamin
_eautore
_ecuratore
700 1 _aCzauderna, André
_eautore
700 1 _aDippel, Anne
_eautore
700 1 _aFarca, Gerald
_eautore
700 1 _aFreyermuth, Gundolf S.
_eautore
_ecuratore
700 1 _aHarvey, Alison
_eautore
700 1 _aHawranke, Thomas
_eautore
700 1 _aKoenitz, Hartmut
_eautore
700 1 _aSchmidt, Hanns Christian
_eautore
_ecuratore
700 1 _aSezen, Tonguc Ibrahim
_eautore
700 1 _aWildt, Lars de
_eautore
710 2 _aTH Köln
_efondatore di un'opera
850 _aIT-RoAPU
856 4 0 _uhttps://doi.org/10.1515/9783839450505?locatt=mode:legacy
856 4 0 _uhttps://www.degruyter.com/isbn/9783839450505
856 4 2 _3Cover
_uhttps://www.degruyter.com/document/cover/isbn/9783839450505/original
942 _cEB
999 _c288829
_d288829