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| 003 | IT-RoAPU | ||
| 005 | 20250106152532.0 | ||
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| 008 | 240826t20192019gw fo d z eng d | ||
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_a9783839450505 _qPDF |
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_a10.1515/9783839450505 _2doi |
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| 035 | _a(DE-B1597)9783839450505 | ||
| 035 | _a(DE-B1597)539348 | ||
| 035 | _a(OCoLC)1128471132 | ||
| 040 |
_aDE-B1597 _beng _cDE-B1597 _erda |
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| 072 | 7 |
_aSOC052000 _2bisacsh |
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| 084 | _aonline - DeGruyter | ||
| 245 | 0 | 0 |
_aPlaying Utopia : _bFutures in Digital Games / _ced. by Hanns Christian Schmidt, Gundolf S. Freyermuth, Benjamin Beil. |
| 264 | 1 |
_aBielefeld : _btranscript Verlag, _c[2019] |
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| 264 | 4 | _c2019 | |
| 300 | _a1 online resource (332 p.) | ||
| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 490 | 0 |
_aBild und Bit ; _v10 |
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| 505 | 0 | 0 |
_tFrontmatter -- _tTable of Contents -- _tPreface and Acknowledgements -- _tUtopian Futures. A Brief History of Their Conception and Representation in Modern Media—From Literature to Digital Games -- _tUtopias in Digital Games -- _tTinkering with Political Utopias and Dystopias in DEMOCRACY 3. An Educational Perspective -- _tThe Concept of Utopia in Digital Games -- _t“Everything is true; nothing is permitted”. Utopia, Religion and Conspiracy in ASSASSIN’S CREED -- _tBeyond the Holonovel. The Holographic Interactive Digital Entertainment Utopia of STAR TREK -- _tUtopias of Digital Games -- _tFeminist Interventions for Better Futures of Digital Games -- _tLudopian Visions. On the Speculative Potential of Games in Times of Algorithmic Work and Play -- _tPlayful Utopias. Sandboxes for the Future -- _tBuilding Utopia, Brick by Brick? Selling Subversiveness in LEGO DIMENSIONS -- _tWe have won this battle ;) Modding and Swapping as a Utopian Video Game Practice -- _tThe Utopia of Getting Over It -- _tContributors |
| 506 | 0 |
_arestricted access _uhttp://purl.org/coar/access_right/c_16ec _fonline access with authorization _2star |
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| 520 | _aMedia narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why?This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future. | ||
| 536 | _afunded by TH Köln | ||
| 538 | _aMode of access: Internet via World Wide Web. | ||
| 546 | _aIn English. | ||
| 588 | 0 | _aDescription based on online resource; title from PDF title page (publisher's Web site, viewed 26. Aug 2024) | |
| 650 | 0 |
_aDystopias _2DLC. |
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| 650 | 0 |
_aUtopias _2DLC. |
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| 650 | 0 |
_aVideo games _xSocial aspects _2DLC. |
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| 650 | 0 |
_aVideo genres _2DLC. |
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| 650 | 4 | _aComputer Games. | |
| 650 | 4 | _aDigital Media. | |
| 650 | 4 | _aFuture. | |
| 650 | 4 | _aMedia Aesthetics. | |
| 650 | 4 | _aMedia Studies. | |
| 650 | 4 | _aMedia. | |
| 650 | 4 | _aPlayfulness. | |
| 650 | 4 | _aPopular Culture. | |
| 650 | 4 | _aUtopia. | |
| 650 | 7 |
_aSOCIAL SCIENCE / Media Studies. _2bisacsh |
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| 653 | _aComputer Games. | ||
| 653 | _aDigital Media. | ||
| 653 | _aFuture. | ||
| 653 | _aMedia Aesthetics. | ||
| 653 | _aMedia Studies. | ||
| 653 | _aMedia. | ||
| 653 | _aPlayfulness. | ||
| 653 | _aPopular Culture. | ||
| 653 | _aUtopia. | ||
| 700 | 1 |
_aBeil, Benjamin _eautore _ecuratore |
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| 700 | 1 |
_aCzauderna, André _eautore |
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| 700 | 1 |
_aDippel, Anne _eautore |
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| 700 | 1 |
_aFarca, Gerald _eautore |
|
| 700 | 1 |
_aFreyermuth, Gundolf S. _eautore _ecuratore |
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| 700 | 1 |
_aHarvey, Alison _eautore |
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| 700 | 1 |
_aHawranke, Thomas _eautore |
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| 700 | 1 |
_aKoenitz, Hartmut _eautore |
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| 700 | 1 |
_aSchmidt, Hanns Christian _eautore _ecuratore |
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| 700 | 1 |
_aSezen, Tonguc Ibrahim _eautore |
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| 700 | 1 |
_aWildt, Lars de _eautore |
|
| 710 | 2 |
_aTH Köln _efondatore di un'opera |
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| 850 | _aIT-RoAPU | ||
| 856 | 4 | 0 | _uhttps://doi.org/10.1515/9783839450505?locatt=mode:legacy |
| 856 | 4 | 0 | _uhttps://www.degruyter.com/isbn/9783839450505 |
| 856 | 4 | 2 |
_3Cover _uhttps://www.degruyter.com/document/cover/isbn/9783839450505/original |
| 942 | _cEB | ||
| 999 |
_c288829 _d288829 |
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