| 000 | 04425nam a22008895i 4500 | ||
|---|---|---|---|
| 001 | 289033 | ||
| 003 | IT-RoAPU | ||
| 005 | 20221215002946.0 | ||
| 006 | m|||||o||d|||||||| | ||
| 007 | cr || |||||||| | ||
| 008 | 221201t20202020gw fo d z eng d | ||
| 020 | _a9783837654202 _qprint | ||
| 020 | _a9783839454206 _qPDF | ||
| 024 | 7 | _a10.1515/9783839454206 _2doi | |
| 035 | _a(DE-B1597)9783839454206 | ||
| 035 | _a(DE-B1597)563123 | ||
| 035 | _a(OCoLC)1202467420 | ||
| 040 | _aDE-B1597 _beng _cDE-B1597 _erda | ||
| 072 | 7 | _aSOC052000 _2bisacsh | |
| 084 | _aonline - DeGruyter | ||
| 245 | 0 | 0 | _aHistory in Games : _bContingencies of an Authentic Past / _ced. by Felix Zimmermann, Martin Lorber. | 
| 264 | 1 | _aBielefeld : _btranscript Verlag, _c[2020] | |
| 264 | 4 | _c©2020 | |
| 300 | _a1 online resource (284 p.) | ||
| 336 | _atext _btxt _2rdacontent | ||
| 337 | _acomputer _bc _2rdamedia | ||
| 338 | _aonline resource _bcr _2rdacarrier | ||
| 347 | _atext file _bPDF _2rda | ||
| 490 | 0 | _aBild und Bit ; _v12 | |
| 505 | 0 | 0 | _tFrontmatter -- _tTable of Contents -- _tPreface and Acknowledgments -- _tIntroduction -- _tHistory as told by the Game -- _tQuarry - Playground - Brand -- _tWhy History in Digital Games matters -- _tSocial Practices of History in Digital Possibility Spaces -- _tTracing the Past with Digital Games -- _tAuthenticity in and of History -- _tHistory in Video Games and the Craze for the Authentic -- _tCrusading Icons -- _tThe Auteur and the 80s Mixtape -- _tQueer Authenticity in the History of Games -- _tThe Politics of Authenticity -- _t"If it's a fantasy world, why bother trying to make it realistic?" Constructing and Debating the Middle Ages of THE WITCHER 3: WILD HUNT -- _tHow to Get Away with Colonialism -- _tToying with History -- _tYou Do Have Responsibility! -- _tContributors | 
| 506 | 0 | _arestricted access _uhttp://purl.org/coar/access_right/c_16ec _fonline access with authorization _2star | |
| 520 | _aWhere do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient Alexandria can feel so real in the virtual world? Claims of authenticity are prominent in discussions surrounding the digital games of our time. What is historical authenticity and does it even matter? When does authenticity or the lack thereof become political? By answering these questions, the book illuminates the ubiquitous category of authenticity from the perspective of historical game studies. | ||
| 538 | _aMode of access: Internet via World Wide Web. | ||
| 546 | _aIn English. | ||
| 588 | 0 | _aDescription based on online resource; title from PDF title page (publisher's Web site, viewed 01. Dez 2022) | |
| 650 | 0 | _aCivilization _xHistory. | |
| 650 | 0 | _aComputer games _xSocial aspects. | |
| 650 | 0 | _aDigital media. | |
| 650 | 4 | _aComputer Games. | |
| 650 | 4 | _aCultural History. | |
| 650 | 4 | _aDigital Media. | |
| 650 | 4 | _aGames. | |
| 650 | 4 | _aHistory. | |
| 650 | 4 | _aMedia Studies. | |
| 650 | 4 | _aMedia. | |
| 650 | 4 | _aMemory Culture. | |
| 650 | 4 | _aPopular Culture. | |
| 650 | 7 | _aSOCIAL SCIENCE / Media Studies. _2bisacsh | |
| 653 | _aComputer Games. | ||
| 653 | _aCultural History. | ||
| 653 | _aDigital Media. | ||
| 653 | _aGames. | ||
| 653 | _aHistory. | ||
| 653 | _aMedia Studies. | ||
| 653 | _aMedia. | ||
| 653 | _aMemory Culture. | ||
| 653 | _aPopular Culture. | ||
| 700 | 1 | _aBrandenburg, Aurelia _eautore | |
| 700 | 1 | _aBrandis, Rüdiger _eautore | |
| 700 | 1 | _aElliott, Andrew B.R. _eautore | |
| 700 | 1 | _aFriedrich, Jörg _eautore | |
| 700 | 1 | _aHorswell, Mike _eautore | |
| 700 | 1 | _aIvănescu, Andra _eautore | |
| 700 | 1 | _aKeilbart, Lara _eautore | |
| 700 | 1 | _aLorber, Martin _eautore _ecuratore | |
| 700 | 1 | _aMol, Angus A. A. _eautore | |
| 700 | 1 | _aNolden, Nico _eautore | |
| 700 | 1 | _aPfister, Eugen _eautore | |
| 700 | 1 | _aSchwarz, Angela _eautore | |
| 700 | 1 | _aWinnerling, Tobias _eautore | |
| 700 | 1 | _aZimmermann, Felix _eautore _ecuratore | |
| 850 | _aIT-RoAPU | ||
| 856 | 4 | 0 | _uhttps://doi.org/10.1515/9783839454206?locatt=mode:legacy | 
| 856 | 4 | 0 | _uhttps://www.degruyter.com/isbn/9783839454206 | 
| 856 | 4 | 2 | _3Cover _uhttps://www.degruyter.com/document/cover/isbn/9783839454206/original | 
| 942 | _cEB | ||
| 999 | _c289033 _d289033 | ||