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| 008 | 240602t20232024gw fo d z eng d | ||
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_a10.1515/9783111253275 _2doi |
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| 035 | _a(DE-B1597)9783111253275 | ||
| 035 | _a(DE-B1597)651401 | ||
| 035 | _a(OCoLC)1414457451 | ||
| 040 |
_aDE-B1597 _beng _cDE-B1597 _erda |
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| 050 | 4 | _aLB1028.75 | |
| 082 | 0 | 4 |
_a794.8/5 _223/eng/20240117 |
| 084 | _aonline - DeGruyter | ||
| 245 | 0 | 1 |
_a›Assassin’s Creed‹ in the Classroom : _bHistory’s Playground or a Stab in the Dark? / _ced. by Erik Champion, Juan Francisco Hiriart Vera. |
| 264 | 1 |
_aMünchen ; _aWien : _bDe Gruyter Oldenbourg, _c[2023] |
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| 264 | 4 | _c©2024 | |
| 300 | _a1 online resource (VI, 265 p.) | ||
| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 490 | 0 |
_aVideo Games and the Humanities , _x2700-0400 ; _v15 |
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| 505 | 0 | 0 |
_tFrontmatter -- _tContents -- _tIntroduction: History’s Playground or a Stab in the Dark? -- _tChapter 1 Historical Video Games and Teaching Practices -- _tChapter 2 Discovery Tour Curriculum Guides to Improve Teachers’ Adoption of Serious Gaming -- _tChapter 3 Christian Vikings Storming Templar Castles: Anachronism as a Teaching Tool -- _tChapter 4 Ludoforming the Past: Mediation of Play and Mediation of History through Videogame Design -- _tChapter 5 Exploring History through Depictions of Historical Characters in Assassin’s Creed Odyssey -- _tChapter 6 Empathy and Historical Learning in Assassin’s Creed Valhalla Discovery Tour -- _tChapter 7 The Discovery Tour as a Mediated Tool for Teaching and Learning History -- _tChapter 8 Discovering the Past as a Virtual Foreign Country: Assassin’s Creed as Historical Tourism -- _tChapter 9 Classical Creations in a Modern Medium: Using Story Creator Mode in a University Assignment -- _tChapter 10 Assassin’s Creed @ The Carlos: Merging Games and Gallery in the Museum -- _tChapter 11 From the Sketchbook to Assassin’s Creed Valhalla: An Experiment in Architectural Education -- _tChapter 12 Assassin’s Creed As Immersive and Interactive Architectural History -- _tList of Contributors -- _tIndex |
| 506 | 0 |
_arestricted access _uhttp://purl.org/coar/access_right/c_16ec _fonline access with authorization _2star |
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| 520 | _aThe open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum. | ||
| 530 | _aIssued also in print. | ||
| 538 | _aMode of access: Internet via World Wide Web. | ||
| 546 | _aIn English. | ||
| 588 | 0 | _aDescription based on online resource; title from PDF title page (publisher's Web site, viewed 02. Jun 2024) | |
| 650 | 0 | _aVideo games in education. | |
| 650 | 4 | _aAssassin’s Creed. | |
| 650 | 4 | _aGeschichtsvermittlung. | |
| 650 | 4 | _aKulturelles Erbe. | |
| 650 | 4 | _aVideo Spiele. | |
| 653 | _aauthenticity. | ||
| 653 | _acultural heritage. | ||
| 653 | _ateaching. | ||
| 653 | _avideo games. | ||
| 653 | _aviolence. | ||
| 700 | 1 |
_aBazile, Julien A. _eautore |
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| 700 | 1 |
_aCameron, Hamish _eautore |
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| 700 | 1 |
_aChampion, Erik _eautore _ecuratore |
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| 700 | 1 |
_aDubé, Adam K. _eautore |
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| 700 | 1 |
_aGrufstedt, Ylva _eautore |
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| 700 | 1 |
_aHiriart Vera, Juan Francisco _ecuratore |
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| 700 | 1 |
_aHiriart, Juan _eautore |
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| 700 | 1 |
_aHoughton, Robert _eautore |
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| 700 | 1 |
_aJones, Kira _eautore |
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| 700 | 1 |
_aLacour, Rafael de _eautore |
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| 700 | 1 |
_aLefrançois, David _eautore |
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| 700 | 1 |
_aLooije, Nathan _eautore |
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| 700 | 1 |
_aPéloquin, Kevin _eautore |
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| 700 | 1 |
_aSchwarz, Angela _eautore |
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| 700 | 1 |
_aSharma, Robin _eautore |
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| 700 | 1 |
_aSánchez García, Manuel _eautore |
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| 700 | 1 |
_aXu, Chu _eautore |
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| 700 | 1 |
_aÉthier, Marc-André _eautore |
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| 850 | _aIT-RoAPU | ||
| 856 | 4 | 0 | _uhttps://doi.org/10.1515/9783111253275 |
| 856 | 4 | 0 | _uhttps://www.degruyter.com/isbn/9783111253275 |
| 856 | 4 | 2 |
_3Cover _uhttps://www.degruyter.com/document/cover/isbn/9783111253275/original |
| 942 | _cEB | ||
| 999 |
_c303421 _d303421 |
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