Delicious Pixels : Food in Video Games / Agata Waszkiewicz.
Material type:
- 9783110716474
- 9783110716689
- 9783110716603
- 794.84564 23/eng/20220602
- GV1469.34.F66 W37 2022
- online - DeGruyter
- Issued also in print.
Item type | Current library | Call number | URL | Status | Notes | Barcode | |
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Biblioteca "Angelicum" Pont. Univ. S.Tommaso d'Aquino Nuvola online | online - DeGruyter (Browse shelf(Opens below)) | Online access | Not for loan (Accesso limitato) | Accesso per gli utenti autorizzati / Access for authorized users | (dgr)9783110716603 |
Frontmatter -- Contents -- Preface -- Introduction: Feminist Food Studies -- Part 1: Ludic Food and Food Game Genres -- Chapter 1. Playing with Ludic Food -- Chapter 2. Gendered Food Practices in Cooking Games -- Chapter 3. Food Preferences and Food Choice in Veg*an Video Games -- Part 2: Cozy Cooking: Abundance, Safety, and the Aesthetic -- Chapter 4. Three Tenets of Cozy Cooking -- Chapter 5. Coffeehouses as the Spaces of Safety -- Chapter 6. The Aesthetic of Video Game Food -- Chapter 7. Lollipops and Popsicles: The Erotic Sensualities of Food -- Chapter 8. Non-Hegemonic Masculinities in Dating Simulators -- Chapter 9. The Hunger that Devours: the Representation of the Disordered Eating -- Concluding Thoughts -- Bibliography -- Ludography -- Index
restricted access online access with authorization star
http://purl.org/coar/access_right/c_16ec
Delicious Pixels: Food in Video Games introduces critical food studies to game scholarship, showing the unique ways in which food is utilized in both video game gameplay and narrative to show that food is never just food but rather a complex means of communication and meaning-making. It aims at bringing the academic attention to digital food and to show how significant it became in the recent decades as, on the one hand, a world-building device, and, on the other, a crucial link between the in-game and out-of-game identities and experiences. This is done by examining specifically the examples of games in which food serves as the means of creating an intimate, cozy, and safe world and a close relationship between the players and the characters.
Issued also in print.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 29. Mai 2023)